nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote2020-04-20 11:03 pm

EXPLORATION.


EXPLORATION


ACTIVE EXPLORATION SLOTS: 1/4

Explorations are currently OPEN. They will close again when we run out of active exploration slots.


•••

The forest engulfing Beacon is dense and uncharted, but that just means there's never a shortage of cool stuff to discover lurking off the beaten path. There's always new locations, plot clues, or extra resources to be found, so although venturing into the woods is always dangerous, the rewards may just outweigh the risks.

Once you come up with a plan, please fill out and submit the form below. We'll respond in one of two ways, depending on the nature of your exploration:

  • In most cases, we'll respond with a single write-up detailing the outcome of your exploration. For example, characters venturing out into unknown areas may discover a new location! In that case, you'll receive a full description of that new location, along with any other details worth noting, such as forest spirit encounters or difficulties along the way. If your group would then like to react to any of this or explore that location after its discovery, you can then respond with your own write-up of everything your group would investigate, and we'll let you know what happens as a result. And that's it! Then the exploration is wrapped, the location becomes available to the GPSL at large, and you're welcome to thread out any details of the exploration if you like.

  • In limited cases, an exploration request will open a dialogue between the players and mods to determine the outcome of your exploration. For example, characters attempting to interact with forest spirits may get the chance to play out that encounter, whether it be a pleasant conversation or, uh, the forest spirit trying to kill you, since that happens sometimes. Explorations of this nature will not always result in a response like this, as it'll depend on our availability as mods. If you're interested in doing an exploration like this and don't want to leave it up to chance, PM us! We'll work with you to schedule an encounter.

Regardless of which type of exploration you end up with, what you do during an exploration is entirely up to you, so feel free to get creative! We always try to reward creativity in some way, even if it's not a success in the way that you hoped for.

•••

Before you embark on your quest, here's everything you need to know about explorations:

  • Exploring uncharted territory is intended to be dangerous, and there is always a risk of failure, injury, and other setbacks. If you're not on board with these risks, exploration may not be in the cards for you.

  • That said, the exploration form includes an opt-in for serious injury and death. If you aren't interested in having your character(s) at risk for that stuff at this time, you can let us know upfront. Please keep in mind that opting out of serious injury/death does not mean you're opting out of the above risks of failure, injury, and other setbacks. Those risks are always in play during explorations. In addition, while opting out of serious risks doesn't mean you'll get a watered down exploration, some discoveries lurking out in the forest are reserved for risk-taking characters. For example, opting out of serious risks eliminates the chance of running into the hostile green-eyed spirits, so characters interested in pursuing green-eyed spirit plot threads will have to put themselves on the line to do so.

  • If you choose to opt into the risks of serious injury and death, your character's safety is forfeit and you give the mods the right to maim accordingly (though, of course, we'll check permissions posts in doing so). This does not mean that groups opting into these risks will always be tormented and killed! It's just helpful for us to know your preferences and expectations upfront. Please keep in mind that opting into the risk of serious injury or death applies to the whole group, not just individual characters.

  • Explorations into the area of Beacon currently occupied by the Parade will always be extra dangerous. Characters will run the risk of encountering the Parade itself, but besides that, the Parade's presence gets all the forest spirits in the area extra revved up, increasing their hostility. We'll give you the "danger zone warning" at the top of the exploration if you're about to head into Parade-infested territory, as characters may be seriously injured or killed at any point during an exploration within the parade route. You can check the Parade's schedule on the calendar page.

  • Chance of success will be left up to a mix of mod discretion and RNG. We'll typically use a RNG to determine what you find, if anything, but we'll also take player/character ingenuity into account. In short: If you have a solid, creative plan, you're more likely to be rewarded for that. Aimlessly wandering won't always get you nothing, but it's less likely to earn you something neat for your trouble. (However, please do be encouraged to follow the dumb idea that's in your character's heart. We will reward for IC idiocy, too.)

  • Having torches from the bonfire with you will also increase your chance of success, though be careful: If you lose the torches while exploring, someone will have to recover them or they're lost forever. Additionally, you must request torches through the item request page in order to take them on explorations. Torches not logged through the item requests page are not considered game canon.

  • Once you receive a mod response to your exploration, you will have one week to tag us back. If that week timer runs out, we'll consider that exploration closed, and mod responses will stop. You're welcome to handwave your own IC conclusion to the exploration at that point. To be extra clear: the time it takes for us mods to respond to your exploration is not included in that time limit. The timer starts fresh each time we tag you back.

  • Explorations over two weeks old will be wrapped in the next mod response. This is to prevent explorations from dragging on for too long, which will slow up our system, but more importantly, it'll make for awkward timing issues in the game! We don't want to leave players waiting on exploration outcomes to be able to engage with the rest of the GPSL.

  • Characters may only embark on one exploration a month. This is to allow all characters to have equal opportunity to make an impact on the setting, as well as to foster more cooperation between characters! With only one explore a month, we implore you to collaborate with other individuals and complete explores as a group when possible.

  • We will only accept a maximum of 4 active explorations at a time. If those 4 slots fill up, we'll close the queue to new submissions until we're able to wrap some of the active adventures. This number is based on mod availability, and we are looking to get comfortable with the system before we up the number in the future.

  • Explorations will always be closed during events except under rare special circumstances. Similarly, explorations can't be forward- or back-dated to happen during an event. Go do event things instead!

  • We have recently moved setting and building updates to the Setting Page. If you're interested in doing that, head on over that way!


To EMBARK ON AN EXPLORATION, please fill out the form below:



QUICKNAV
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pages | rulesfaqtakenmod contactplayer contactcalendarsetting • exploration • item requestsfull nav
immortalaccursed: (train that's pullin the sick and twisted)

[personal profile] immortalaccursed 2020-05-01 10:01 pm (UTC)(link)
player name(s): Psi
character(s): Ardyn Izunia
area of exploration: unspecified, but he was at the Landmark during the flood so probably Downtown somewhere.
date(s) of exploration: Early May
plan: Ardyn will be searching for any forest spirits that have been left stranded or who are now out exploring after the rain. If he finds a weaker looking one he intends to pounce upon it, daemonify it (infect it with Starscourge) then absorb it into his body which will also give him some of its memories...Or will it? He's hoping to learn something about the setting or at least learn to speak the forest spirit's language... Hey it worked for learning the language of the Hexatheon back home.

More on how daemonification works can be read here in his app under the Starscourge section.
is your group willing to accept risk of serious injury/death? Yes! But if things start to look bad he'll try to escape by collapsing into miasma and phantom leaping away.

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fjorgedinfire: By <user name=cherryspliced site=tumblr.com> (Smug bastard)

[personal profile] fjorgedinfire 2020-05-03 04:30 am (UTC)(link)
player name(s): Maniette and Gail
character(s): Fjord and Soldat!
area of exploration: The tunnels under the church, starting at the mudslide; Fjord has already excavated the church-side tunnel.
date(s) of exploration: May 11th
plan: Fjord wants to explore the tunnels leading to the church and needs supervision, so Soldat is here. The aim is to follow the open tunnel as far as it goes, investigate that immediate area, and back up immediately if something threatens to go wrong.

They are both coming thoroughly overprepared, since there's no knowing what happens if they die. Soldat has So Many knives, a mix of small and large guns and plenty of hand-to-hand combat experience; Fjord has a magic sword, can teleport, and can cast ranged spells; Soldat has patched up tactical armour, Fjord has leather armour. They also both have charms: Soldat's "friend to spirits" charm that he got from Owl Friend, and Fjord's Constitution charm (makes Fjord unable to feel pain) and Wisdom charm (better insight into other beings and their motives). Soldat also has snacks!

If they make it all the way to the end and back in one piece, Fjord wants to test their luck and shovel clear the tunnel leading away from the church and see where that goes.
is your group willing to accept risk of serious injury/death? No death please

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scarsolderthanyou: (Default)

[personal profile] scarsolderthanyou 2020-05-05 06:36 am (UTC)(link)
player name(s): Gail, Mawi, Lauren, and Erica
character(s): Stone, Sora, Rosinante, and Jason
area of exploration: Leaving from the Invincible and flying across the unexplored forest to the lighthouse
date(s) of exploration: 5/5-ish, once the first two bridges have been built
plan:
The group is going to go investigate the collapse of the lighthouse and look for Robin! As they are flying (Stone carrying Rosinante in winged form, Jason flying his own self, and Sora being yeeted into the sky by Stone since apparently he needs a boost to fly), they do not expect to be gone very long. In case of trouble, Jason brings his lightning and wind powers and his sword, Sora brings a variety of magics and his keyblade, Rosinante his guns and his cutlass, and all three younger men are good fighters. Stone has claws and teeth and, you know, being very big. They're bringing tablets to take pictures and communicate with people outside if necessary, some medical supplies in case Robin is there somewhere and needs it, and Sora's torch.

is your group willing to accept risk of serious injury/death? No please
Edited 2020-05-05 16:24 (UTC)

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sunsbreath: (pic#13823723)

[personal profile] sunsbreath 2020-05-07 04:00 am (UTC)(link)
player name(s): Mawi, Daz, Raven, Helena
character(s): Ephrim, Pudding, Misty, Xayah
area of exploration: The Greenhouse
date(s) of exploration: Somewhere around the 5th?
plan: There are new weeds in the greenhouse and Ephrim is going to go above and beyond to figure out what these new guys are! Secondary goals are going to be to take stock of the greenhouse itself to see what's available to grow, food and resource-wise, and how long it'll take to grow, but the weeds are the least known factor here and Ephrim wants to take a look at them before they rip 'em all up. Misty and Xayah are both greenhouse regulars who are interested in the well-being of the greenhouse in general, and Pudding is there for her culinary interests almost solely and schadenfreude only somewhat.

Ephrim: look if you document unknown and almost 100% dangerous plant species during a ten year food crisis you learn a thing or two about research and calculated risks. He's there to make sure everything is organized and documented, and he'll be testing things on his own body bc he's ephrim and that's what he does. He's also done a tiny bit of research on local plantlife at the library but he's going to leave off-world knowledge of plants to the other people in the party. He's also somewhat magical, but that doesn't really apply here unless the plants are magical in origin.

Misty: Earth plant touchstone, here. Also an avid grower and appreciator of plants, and can probably encourage plants to grow faster. May (???) heal in the case that anyone gets, like, super poisoned.

Xayah: Not Earth plant touchstone. A plant and nature appreciator. Here to flick peanuts at Ephrim and laugh if he fails.

Pudding: Not Earth plant touchstone 2 (pirate edition). Not as much a gardener, but she specializes in plants used in cooking and baking, so she will definitely want to advise in the case that these weeds end up being edible. Also here to flick peanuts at Ephrim and laugh if he fails (but like, very innocently, so Ephrim isn't allowed to get mad).

is your group willing to accept risk of serious injury/death? No please! Making someone v sick is on the table, though.
unwieldy: (Default)

[personal profile] unwieldy 2020-05-13 06:25 pm (UTC)(link)
player name(s): Yuul, Kitty, Carlee, Wind
character(s): Haein, Carmilla, Meg, Masaomi
area of exploration: The abandoned building that Carmilla and Xayah stumbled upon.
date(s) of exploration: Mid-May
plan: Carmilla leads this ragtag party to the abandoned building she and Xayah had previously discovered. They're all in relatively good health, and Masaomi is armed with a crowbar, two knives, and his sporty delinquent attitude. Meg is armed to the teeth with her sharp tongue and wit, while Haein's got a bad personality and a torch that he never returned to the bonfire. Carmilla's the powerhouse here with her vampire abilities, but she's expecting Masaomi to do all the heavy lifting for her.

For their first order of business, they'll try to break into the shuttered building with Masaomi's crowbar, and if that doesn't work, Carmilla will order Masaomi to distract Haein and Meg while she tries teleporting inside. The goal is to discover what's inside the building and what its function/history was. Three of the four are exploration newbies and don't really know what to expect.

is your group willing to accept risk of serious injury/death? Yes.

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mindofathief: (Default)

[personal profile] mindofathief 2020-05-16 06:21 pm (UTC)(link)
player name(s): Nara
character(s): Duster
area of exploration: graveyard
date(s) of exploration: May 10th
plan: Now that Duster's arm has healed enough, he's going to check out the area behind the pawn shop that Will pointed out. He'll keep his smoke bomb on hand in case he runs into any zombies or possessed gravestones because what cemetery doesn't have those?

He'll primary check out the names and dates on the stones and check out the overall layout of the area.
is your group willing to accept risk of serious injury/death? yes

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paletteswap: (Judging)

[personal profile] paletteswap 2020-05-23 05:20 am (UTC)(link)
player name(s): Sydney, Kitty, Nara
character(s): Kuai Liang, Matt Murdock, Minimus Ambus
area of exploration: Through the tunnels and (hopefully) to Doctor Solis' Lab
date(s) of exploration: A few days after Kuai's Planning Post - around 5/17
plan: They're fairly certain they've deciphered the code to open the lock on the door to the tunnel which they're hoping leads to Doctor Solis' lab. Pudding has put together rations for them and given the code to Bucky who passed it along to Matt. Fjord will show them where the lock is but won't be accompanying them any further than the door.

The group has two torches (one is from Matt's room, the other is the hallway torch from the Invincible) and all of them are preparing for the worst should the door open and be full of giant spiders or some other danger.

They have some basic supplies with them like rope, chalk to mark directions should the tunnel branch, a compass, etc.

First things first: the code. They're going to attempt 1969. If that doesn't work they'll cycle thru summer months + year (061969, 071969, 081969). Assuming it opens then down the tunnels they go!

is your group willing to accept risk of serious injury/death? Yes.

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policier: 𝓭𝓷𝓽 (thirty)

[personal profile] policier 2020-05-23 01:58 pm (UTC)(link)
player name(s): rachel
character(s): javert
area of exploration: the manhole cover leading down into a small sewer, marked number 3 on the map
date(s) of exploration: may 24
plan: first, javert wants to investigate whether the sewer is backed up with water from flood or not. if it is, and it is unsafe for him to travel, then javert will explore the area around the manhole cover, looking particularly for supplies or anything that could be of use to his and everyone else's survival. that will be his priority.

if the sewer is safe to explore, however, then javert will head down there and try to use the key he got from the skunk judge on the locked, rusted door. he will carry with him his sword, his pistol, the torch he keeps in his room, chalk to mark his way on the tunnels and trees, food and water, and his tablet in case he should need to make a sudden distress call. javert himself is a police inspector with no remarkable powers other than a keen eye for details and a natural instinct to investigate and observe everything around him.

is your group willing to accept risk of serious injury/death? no. javert is going to be overly cautious and not put himself at risk if there is danger, because he promised his friends he would stay safe.
Edited 2020-05-23 14:21 (UTC)

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callada: (I am the night)

[personal profile] callada 2020-06-18 10:51 pm (UTC)(link)
player name(s): Gemini, Sydney, Lauren
character(s): Cao Pi, Kuai Liang, Rosinante Donquixote
area of exploration: Southeast of the hospital, trying to find the same place where this torch was found.
date(s) of exploration: June 22 (forward-dated)

plan: These three veteran explorers are going to do their best to retrace Kuai's steps and head into the woods in search of that strange speech-like static he heard when he found the torch that Rastus' feather led to. They are aware that there may be dangerous spirits in the area, and although between the three of them they have plenty of weapons (Cao Pi's sword, Rosinante's guns and cutlass, and Kuai has his ice powers), their preference is to move quietly and hide out of the way of anything that might come looking - Rosinante can block any sound they make if they pick a hiding spot, and they'll just have to conceal their lanterns and the torch they're carrying as best they can behind clothing and inside a canvas bag brought along for this purpose. Sometimes you just don't want to make extra enemies, you know?

As these three have done before, one will carry a small bucket of paint and a brush to mark their path along tree trunks so they don't get lost, especially if they have to bail.

is your group willing to accept risk of serious injury/death? yes

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worthallthis: (Default)

[personal profile] worthallthis 2020-07-01 03:24 am (UTC)(link)
player name(s): Gail, Raven, Rachel, and Nara
character(s): Soldat, Misty, Javert, and Minimus
area of exploration: The group is following the path of the previous explore out to the radio tower.
date(s) of exploration: Backdated to 6/24, the day after this message.
plan: They’re going to try to reply to that message from Helix Station, and see if they can get any details of what’s still happening there for when the group goes looking for them. Any info on the attacking “world eater” and where it is now is prioritized. Sub-mission: take out the radio-interfering spirit if it gets in the way. They will be bringing one torch, borrowed from the B&B (this is the torch labeled “Bucky’s residence”; man we gotta update that...).

Soldat has an arsenal of handguns and knives plus a metal arm and super-strength, and the armored tac vest. They’re also bringing a home-made ham radio to try and tune into the radio tower’s frequency, and maybe to use as a warning signal for the spirit that disrupts radio signals since the walkie talkie is gone. They’ve got knowledge of how radio stuff works, and will be playing with the controls to try and get a signal back out in response to the Helix’s SOS. They’re more likely to try for Morse than a vocal response if there’s telegraph equipment there, and might also try communicating with the hostile spirit via Morse code (tapping on the metal arm) if there’s the opportunity.

Misty is their magical escape option as well as telekinetic powerhouse and healer, plus she can use a club! Kind of. Soldat started teaching her like… a week ago, maybe. She also has some knowledge of radios, albeit mostly to play music.

Javert has no idea how telecommunication systems work. He’s here to guard them and help take out that spirit. He’s brought his pistol, sword, knowledge of fighting, and grumpy attitude.

Minimus has knowledge of futuristic communications devices, if this trip happens to need that. He’s also bringing a large scrap-made warhammer and his metal chassis, good luck biting through that, spirit-dude.

is your group willing to accept risk of serious injury/death? Yes, though if death becomes likely, Misty is gonna try to grab people and teleport away.

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countershocks: (( 10 ))

[personal profile] countershocks 2020-08-06 09:01 pm (UTC)(link)
player name(s): kitty, celen, rachel
character(s): matt murdock, law trafalgar, inspector javert
area of exploration: inside the hospital
date(s) of exploration: august 3
plan: the tl;dr version of their plan is to search the hospital for any usable medical equipment and track down any signs of the green eyes.

matt will focus on tracking down hints of the green eyes, trying to find blood trails or something like that, or sense if there's something weird there. he will also keep track of their surroundings, in order to notice if something is approaching. he's also the one to supply the group with a torch, simply for the benefit of the others, what a good guy.

law's focus is on scavenging: he wants to find anything that even vaguely resembles medical equipment, and he'd try to bring anything usable back with them. he is also trying to sense anything weird with his observation haki, as well as keep a room up that covers the hospital so he can move them out of harm's way if need be. he's moving inside the hospital with his power instead of walking, at least in the areas where that is possible, and in the event he finds something usable he will shambles those outside the hospital immediately, to be picked up when they leave. or by someone else if things go sideways.

javert wants to see if the green eyes left anything behind in the hospital, and his special interest lies in the surgery wing. he would also want to find signs of what actually took place in the hospital, if any signs are left. he's also carrying his sword and his gun, if they end up in a fight.

is your group willing to accept risk of serious injury/death? Y but law is going in with the determination to teleport them the hell out of there if things start looking real bad. hallucinations here we come

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callada: (que jugando con tu sugestión)

[personal profile] callada 2020-08-06 09:36 pm (UTC)(link)
player name(s): Lauren
character(s): Rosinante
area of exploration: forest between the graveyard and hospital with a bit of vague wandering
date(s) of exploration: August 3
plan: Well. Yeah. "Plan." Rosinante sets off late after Law's hospital trek with the intent of catching up to him because yes he hates the medical center but he hates more that Law is going somewhere potentially dangerous without him. Except currently he's also feeling starved for flesh thanks to the world eater encounter, and on the way there he gets distracted by either finding a spirit, or the tracks of one, or something - so he'll end up veering off-course when he's overwhelmed by the desire to kill and eat it raw. Cool. It's real cool. He's got his pistol and a cutlass, can move in complete silence (and silence his gunshots or whatever, for that matter) so he'll do his best to make this quick and easy and then probably feel like utter shit.
is your group willing to accept risk of serious injury/death? oh always

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callada: (Cool Dude TM)

[personal profile] callada 2020-08-23 01:20 pm (UTC)(link)
player name(s): Lauren, Gail, Celen
character(s): Rosinante, Soldat/Bucky, Law
area of exploration: Beginning at the ore dock
date(s) of exploration: 8/22
plan: Having not heard from the Wild Hunt since - yikes, months ago now, how time flies - the boys want to set out to try and find the mines and see if any of them survived the flood or what their situation is. They know that vaguely the group must be headquartered near the mountains but that's a huge stretch of land so it seems like the only reasonable thing to do is start at the tracks (train? minecart? they're hoping minecart) by the ore dock and follow them for as long as possible.

Usual weapons and powers apply - all three are armed and skilled in combat, Rosinante can make them all quiet if they need to stop and hide from something. If the tracks begin to head in a direction they can hear parade music from, they're turning right the hell around to come back another time but will at least take note of where they leave off. Soldat will bring one of the torches from the B&B to use.

is your group willing to accept risk of serious injury/death? not this time, they're determined to be extra cautious!

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policier: 𝓭𝓷𝓽 (thirty six)

[personal profile] policier 2020-09-06 03:55 am (UTC)(link)
player name(s): rachel
character(s): javert
area of exploration: the sewers
date(s) of exploration: sept 5
plan: he's going back to the small sewer he visited in may. with any luck, the tunnels won't be quite so swelled with water as they were last time, but if they are, he's come prepared. he has his sword with him, and his pistols, with extra ammunition including the armor-piercing rounds he received earlier this month. he has enough food and water with him to last two days, some chalk to mark his way through the sewer, bandages and a sewing kit in case he gets hurt, and the torch from his residence to light his way.

he'll traverse the sewers as carefully as possible, taking his time. once he gets to the gate he opened with the key, he'll use the torch to survey the area before pressing on, his gun at the ready in case the spirit he fought wants to come back for round two. he's looking to find some sort of exit, ideally, but he'll investigate anything along the way that seems interesting.

is your group willing to accept risk of serious injury/death? yes

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pure_havoc: (Default)

[personal profile] pure_havoc 2020-10-08 11:53 pm (UTC)(link)
player name(s): Gemini, Lauren, Psi, Leu, Rachel, Gail, Celen
character(s): Cao Pi, Rosinante, Link, Will, Javert, Soldat, and Law (7!)
area of exploration: Helix Station! Specifically the portal room, power room, lab that was underwater (if it can be drained), and if there's time the other labs and armory that were explored before
date(s) of exploration: late October 6 through early October 10
plan:
Cao Pi wants to find the lab that was under water last time, and see if the power restoration means there's a way to pump the water out so they can explore it. He's looking for tools and objects to collect. His second priority is making sure they collect all of Alastair's research into the portal and how to yeet World Eaters into it. He is armed with his paired swords, armored, and has his ice power.

Soldat's goals are basically extermination of mimic spirits (or negotiation and removal which he will try first, but he doubts they'll listen this time when they didn't last time), and finding the body-wearing spirit to negotiate either a return to the surface or a truce/protective relationship with Weaver, and hopefully a release of the (now severely decomposed) bodies. He comes fully armed with two handguns, lots of knives, a variety of snacks to maybe bribe mimic spirits with, moderately fluent command of the spirit language, and origami paper.

Rosinante is mostly backup but knows about the folder, and wants to search Pluto's quarters for it. He also wants to go to the portal room to see if they can get it running - and if they need to move the World Eater corpse ahem. Sure.

Link wants to deal with a spirit in the power wing that Weaver had mentioned to him. He will attempt wolf form conversation (or letting Soldat converse if they're together) first and if that doesn't work he'll use force. He is also armed backup.

Javert's intention is to investigate the labs and see if there's any further research on how to stun or weaken the world eaters or green-eyed spirits. he'll especially be looking for some sort of recipe to create the potion they used in the world eater fight. if there are any directions on how to construct a bomb or weapon, he'll be interested in that, too. he will have his two pistols with him and his sword, along with the notebook he found during the key retrieval explore.

Will is here for smarts reasons and to work any intact computers or equipment, and he'll be able to tell which information is actually helpful data and which is trash. He does have his trusty knife but he's mostly relying on everybody else to make sure he doesn't get eaten by anything. His #1 goal is to Find That Folder now that he and Rosi have an idea where to look.

Law's main goal here is to get to the room that Cao Pi was talking about, because he really wants to see the equipment that's in there, hopefully it'll be something more usable than what he was able to get from the hospital. Aside from that, he's also here to use his power to cut locks and move people from room to room around the station.

Since there are 7 of them, they are likely to split up into teams, but Rosinante will always be around Law and Will. Cao Pi, Javert, Soldat, and Link might make a decent second team to move from the power wing to the lab.

is your group willing to accept risk of serious injury/death? no, please. they're hoping that the station is less dangerous and are wary.

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paletteswap: (Recovering)

[personal profile] paletteswap 2020-12-08 06:07 am (UTC)(link)
player name(s): Sydney
character(s): Kuai Liang
area of exploration: The forest in general (depending on where this leads)
date(s) of exploration: 12/06
plan: Kuai is going to follow the Rat King after one of his trips through town. He took a torch from the bonfire and will be using that to hopefully light his way.

Basically Kuai thinks that the forest spirits must have some sort of base of operations or den or nest or something and since the Rat King is dashing around distributing presents random junk there must be a stockpile of such things and Kuai wants to find it. He'll chase after him for some distance, listening for where he goes if he's too fast to be followed.

This isn't life or death World Eater knowledge, Kuai is just curious, so he's not going to jump over pits to follow him, or wade into the river. He'll give up the chase if it seems to be too dangerous or he's in danger of not being able to find his way back to town. (Or what he thinks is a reasonable distance or amount of danger)
is your group willing to accept risk of serious injury/death? Yes.

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scarsolderthanyou: (Default)

[personal profile] scarsolderthanyou 2020-12-16 04:06 am (UTC)(link)
player name(s): Gail, Lauren, Celen
character(s): Stone, Rosinante, Law
area of exploration: Following the map Rosi and Law were shown to find the power station
date(s) of exploration: Back-dated to before the blizzard event
plan:
The plan is to find the power station, collect information on what happened there, and try to find the special batteries needed for the downtown area. Secondary plan would be to clear the place out and make sure it's safe for additional visitors.

For the trip there, Stone will be in winged form, carrying Law and Rosinante, so they will be easy to see coming but also relatively safe. There aren't a lot of spirits big enough to tangle with Stone. When they get there, he'll shift down if necessary, though he'd rather stay big. He can communicate with spirits in a basic fashion in this form, because he's capable of consonantless singing (thanks Soldat!). He isn't bringing any supplies.

Rosinante is bringing his collection of weapons, and he's a little better at the spirit language than Stone is, and has the ability to make himself silent or make a bubble of silence with a certain radius. Law has a whole lot of abilities, which the exploration mod is plenty familiar with, so I'm not gonna list them all.

is your group willing to accept risk of serious injury/death? Yes

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paletteswap: (Concerned)

[personal profile] paletteswap 2021-02-16 02:24 am (UTC)(link)
player name(s): Sydney
character(s): Kuai Liang
area of exploration: the Lake
date(s) of exploration: Prior to the event, around 2/10
plan: After his conversation with Weaver, he's considering that trapping the World Eater in the lake under a layer of ice might be a viable option to buy them some time. However since physics here is weird he's gonna go do a test run out on the lake to make sure it's not full of some substance that doesn't freeze. Since part of it is already frozen he's going to walk onto the solid part of the lake out to where there's some open water and attempt to freeze a four foot square as thick as he can. If this was a normal lake back on Earth he'd be able to get about a two foot thick iceberg, but in Beacon, who knows?!
is your group willing to accept risk of serious injury/death? Yes.

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callada: (se siente bien estar aquí)

[personal profile] callada 2021-02-16 04:39 am (UTC)(link)
player name(s): Lauren, Gail, Psi, Molly, Celen
character(s): Rosinante, Soldat, Link, Hope, Law
area of exploration: Northwest, following the info from the notebook recovered at the power station to try and find the old missile silo
date(s) of exploration: Feb. 13
plan: Most of them are armed (some very heavily), all have snowshoes to make the travel a little easier as well as warming rubies from Soldat, and Hope will also be bringing Rosi's torch along because light is always helpful. Link has his superior Hylian hearing to add to the mix of abilities. Soldat has extra rations in case they need the food. They know this is going to be a rough trek given the weather, but that doesn't seem to be improving any time soon. The goal is to try and find the silo, see what state it's in, and report back. Given persistent green-eyed spirit activity in this direction after the mines trek they're going to be extra watchful for those, and given how few people remain in town these days they'd rather flee than fight if it looks like they're going to be outmatched, but they have some serious fighters in this group.
is your group willing to accept risk of serious injury/death? yes
Edited 2021-02-17 03:59 (UTC)

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flangirl: anime arc Whole Cake Island (Sparkling Bride-chan)

[personal profile] flangirl 2021-02-16 10:31 pm (UTC)(link)
player name(s): Daz, Gail
character(s): Pudding, Soldat
area of exploration: Library to start; other areas as needed to find willing friendlies
date(s) of exploration: early February, ~Feb 2-4ish?
plan: Pudding is hoping to be able to use her Flashback ability to stun spirits as necessary during the face-off with the World Eater. Soldat has offered to help her speak to friendly spirits to ask for volunteers to test the effect on spirits, to see if they're as likely as living beings and Homies to be startled / briefly stunned by the flashbacks - as well as to see whether they flash to memories of their previous lives, the way Homies remember the lives of the people whose souls were used to give them sentience. They'll be asking the Librarian first, followed by Flesh Horse and Rye Mother if they can find them, and possibly the junkyard dog. Pudding will suggest they ask if these spirits can find other volunteers. Soldat will do most of the talking, as he's the best with Spirit Language. Pudding can sing and understand some but is by no means fluent. They'll both be bundled up against the weather.
is your group willing to accept risk of serious injury/death? YES injury, NO death
paletteswap: (Battle Ready)

[personal profile] paletteswap 2021-02-28 04:10 am (UTC)(link)
player name(s): Sydney, Daz
character(s): Kuai Liang, Pudding
area of exploration: Solis' Lab
date(s) of exploration: End of February
plan: Kuai hasn't been able to find out IC how to make more of the anti-greeneyes potion so he's attempting to find out via Clara and Solis' computer. (I believe it was Javert who made it last time but Kuai didn't find out before he left Beacon). He is able to work computers, and navigate files (no hacking though), but he's not very scientific. He's hoping for some sort of recipe or at least ingredient list or methodology for making this.
EDIT - Soldat has been holding onto Javert's notes for a while, and has turned them over to Pudding. Hopefully in there are any steps he used to create the anti-greeneyes potion, or at least a path in the right direction of getting more. Kuai and Pudding are going to try and recreate it, with Kuai doing any ingredient gathering and Pudding doing the actual 'cooking'.

Any additional info they need Kuai is going to try and use Clara's knowledge and Doctor Solis' computer to fill in the gaps.
is your group willing to accept risk of serious injury/death? Not this time. They gotta live to make the concoction.
Edited (combining two explores) 2021-03-02 20:26 (UTC)
flangirl: official promotional art (Head Chef-chan ❤️❤️❤️)

[personal profile] flangirl 2021-03-01 04:14 am (UTC)(link)
player name(s): Daz
character(s): Pudding
area of exploration: A culmination of general foodening and minor explorations / experimentations in mostly "safe" places
date(s) of exploration: Things have been Happening since the flood, but let's say late February ~ early March for culmination
plan: Pudding has been testing a lot of cooking and cooking-related things throughout the year. Major end goal here is providing some level of help making more of the resistance potion, as well as making a healthy stock of other potions for the final fight. Minor end goal is making things as sustainable as possible in Beacon, should enough people survive / stay / come in to need it. She's staying here unless doing so becomes untenable, after all.

Things she's been up to:
  • Experimenting in the Eerily Cold And Damp pantry in The Invincible. Attempts at growing mushrooms, sprouts, local flora, and especially the medicinal plants from the early greenhouse explore. Storing small amounts of foods that ferment or age in cold temperatures. Storing small amounts of foods that should be kept cold for preservation. She's been checking on everything and taking notes every three days to a week.

  • Drying surplus foods with the heat at the back of the stove, on top of ovens, etc. Anything that can be easily preserved. All the plant protein.

  • Canning. Lots of canning. Jellies, pickles, and attempts to preserve anything high in protein. She's saved every viable jar from prepackaged foods that come in with supplies and is reusing whatever of them will seal properly with stovetop canning methods.

  • Lots and lots of cultivation of those medicinal plants in the greenhouse. She's seeded or rooted cuttings (experimenting with both and using whatever method yields best results), using every available greenhouse space that isn't being used for food or other projects, especially vertical shelving.

  • Lots and LOTS of experimenting with those medicinal plants to see what yields the most potent results, including low-temperature slow roasting, oven-drying, freeze-drying, air drying, pickling, stewing, reductions, oil infusions, tinctures with various different kinds of alcohol, tisanes, etc. All of the liquid methods attempted with fresh, various dried, dried and powdered, etc. Attempts for food and potions.

  • Seeing how well she can make salves and potions in her NO TOMATO pot. 8|b Worth a try for that extra volume of output. If so she's absolutely gonna try that on the resistance potion recipe once they figure it out.

is your group willing to accept risk of serious injury/death? I GUESS??
Edited 2021-03-01 22:14 (UTC)