nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote2020-04-20 11:03 pm

EXPLORATION.


EXPLORATION


ACTIVE EXPLORATION SLOTS: 1/4

Explorations are currently OPEN. They will close again when we run out of active exploration slots.


β€’β€’β€’

The forest engulfing Beacon is dense and uncharted, but that just means there's never a shortage of cool stuff to discover lurking off the beaten path. There's always new locations, plot clues, or extra resources to be found, so although venturing into the woods is always dangerous, the rewards may just outweigh the risks.

Once you come up with a plan, please fill out and submit the form below. We'll respond in one of two ways, depending on the nature of your exploration:

  • In most cases, we'll respond with a single write-up detailing the outcome of your exploration. For example, characters venturing out into unknown areas may discover a new location! In that case, you'll receive a full description of that new location, along with any other details worth noting, such as forest spirit encounters or difficulties along the way. If your group would then like to react to any of this or explore that location after its discovery, you can then respond with your own write-up of everything your group would investigate, and we'll let you know what happens as a result. And that's it! Then the exploration is wrapped, the location becomes available to the GPSL at large, and you're welcome to thread out any details of the exploration if you like.

  • In limited cases, an exploration request will open a dialogue between the players and mods to determine the outcome of your exploration. For example, characters attempting to interact with forest spirits may get the chance to play out that encounter, whether it be a pleasant conversation or, uh, the forest spirit trying to kill you, since that happens sometimes. Explorations of this nature will not always result in a response like this, as it'll depend on our availability as mods. If you're interested in doing an exploration like this and don't want to leave it up to chance, PM us! We'll work with you to schedule an encounter.

Regardless of which type of exploration you end up with, what you do during an exploration is entirely up to you, so feel free to get creative! We always try to reward creativity in some way, even if it's not a success in the way that you hoped for.

β€’β€’β€’

Before you embark on your quest, here's everything you need to know about explorations:

  • Exploring uncharted territory is intended to be dangerous, and there is always a risk of failure, injury, and other setbacks. If you're not on board with these risks, exploration may not be in the cards for you.

  • That said, the exploration form includes an opt-in for serious injury and death. If you aren't interested in having your character(s) at risk for that stuff at this time, you can let us know upfront. Please keep in mind that opting out of serious injury/death does not mean you're opting out of the above risks of failure, injury, and other setbacks. Those risks are always in play during explorations. In addition, while opting out of serious risks doesn't mean you'll get a watered down exploration, some discoveries lurking out in the forest are reserved for risk-taking characters. For example, opting out of serious risks eliminates the chance of running into the hostile green-eyed spirits, so characters interested in pursuing green-eyed spirit plot threads will have to put themselves on the line to do so.

  • If you choose to opt into the risks of serious injury and death, your character's safety is forfeit and you give the mods the right to maim accordingly (though, of course, we'll check permissions posts in doing so). This does not mean that groups opting into these risks will always be tormented and killed! It's just helpful for us to know your preferences and expectations upfront. Please keep in mind that opting into the risk of serious injury or death applies to the whole group, not just individual characters.

  • Explorations into the area of Beacon currently occupied by the Parade will always be extra dangerous. Characters will run the risk of encountering the Parade itself, but besides that, the Parade's presence gets all the forest spirits in the area extra revved up, increasing their hostility. We'll give you the "danger zone warning" at the top of the exploration if you're about to head into Parade-infested territory, as characters may be seriously injured or killed at any point during an exploration within the parade route. You can check the Parade's schedule on the calendar page.

  • Chance of success will be left up to a mix of mod discretion and RNG. We'll typically use a RNG to determine what you find, if anything, but we'll also take player/character ingenuity into account. In short: If you have a solid, creative plan, you're more likely to be rewarded for that. Aimlessly wandering won't always get you nothing, but it's less likely to earn you something neat for your trouble. (However, please do be encouraged to follow the dumb idea that's in your character's heart. We will reward for IC idiocy, too.)

  • Having torches from the bonfire with you will also increase your chance of success, though be careful: If you lose the torches while exploring, someone will have to recover them or they're lost forever. Additionally, you must request torches through the item request page in order to take them on explorations. Torches not logged through the item requests page are not considered game canon.

  • Once you receive a mod response to your exploration, you will have one week to tag us back. If that week timer runs out, we'll consider that exploration closed, and mod responses will stop. You're welcome to handwave your own IC conclusion to the exploration at that point. To be extra clear: the time it takes for us mods to respond to your exploration is not included in that time limit. The timer starts fresh each time we tag you back.

  • Explorations over two weeks old will be wrapped in the next mod response. This is to prevent explorations from dragging on for too long, which will slow up our system, but more importantly, it'll make for awkward timing issues in the game! We don't want to leave players waiting on exploration outcomes to be able to engage with the rest of the GPSL.

  • Characters may only embark on one exploration a month. This is to allow all characters to have equal opportunity to make an impact on the setting, as well as to foster more cooperation between characters! With only one explore a month, we implore you to collaborate with other individuals and complete explores as a group when possible.

  • We will only accept a maximum of 4 active explorations at a time. If those 4 slots fill up, we'll close the queue to new submissions until we're able to wrap some of the active adventures. This number is based on mod availability, and we are looking to get comfortable with the system before we up the number in the future.

  • Explorations will always be closed during events except under rare special circumstances. Similarly, explorations can't be forward- or back-dated to happen during an event. Go do event things instead!

  • We have recently moved setting and building updates to the Setting Page. If you're interested in doing that, head on over that way!


To EMBARK ON AN EXPLORATION, please fill out the form below:



QUICKNAV
comms | network β€’ logs β€’ memes β€’ ooc
pages | rules β€’ faq β€’ taken β€’ mod contact β€’ player contact β€’ calendar β€’ setting β€’ exploration β€’ item requests β€’ full nav
paletteswap: (Too old for this)

[personal profile] paletteswap 2020-05-25 11:10 pm (UTC)(link)
Minimus is on point to greet the first mechanical life form they've seen here. Kuai and Matt will both hold up their lanterns, because if that's some way to identify them then that's interesting. And if it puts potential!Clara at ease they're all for it.

Minimus introduces himself and wants to know if there's more of her kind.

Kuai will politely wait for her to respond before he goes on his quest to make sure forest spirits aren't banging down the doors. She may be a robot, but it's her house. Well assuming Doctor Solis isn't coming back, which seems likely.

It's chatting time! They're making friends!
paletteswap: (Prepare to fight)

[personal profile] paletteswap 2020-05-28 06:44 am (UTC)(link)
Minimus is delighted there's intelligent robotic life so it's time for the two of them to get to know each other. He'll happily show off his lantern to be scanned (?), since they're all friends here right? Right. He's going to chat with Clara and tell her that he's a Cybertronian, and explain that there's more of him on his planet. Minimus is a mechanical life form different than her but they have a lot of similarities. Time for a meet and greet.

Meanwhile Matt will also show his lantern when requested, whatever she needs to be put at ease. Which seems to work since now they're greeting each other as friends. It's a relief that they've made it here unscathed (for now) and have found her and the lab intact. Right now they're focused on Clara but soon they'll transition to the second part of their mission: how to revive someone via lantern.

Kuai will leave Matt and Minimus to chat while he goes off to investigate. It's a relief that it doesn't seem like anyone is around, he'd been half afraid that they'd get there and the Wild Hunt or forest spirits would be holding Clara hostage. She seems too friendly for her own good.

The house is clever, a tiny ground floor that isn't immediately visible from the outside, with most of the living area hidden and safe below ground. Of course he can't see into the woods beyond the halo of light from the torch, but he gives it a good look over anyway, just in case he spots any green-eyed spirits in there.

Whether he does or doesn't, he'll head back in and secure the door - if Clara intends to stay here alone since she seems to be tied to the place, then they need to make sure she's protected. For now he's going to take the torch out of the window so it's not as big of a beacon to whatever is in the woods, and he's going to investigate the row of lanterns. Any he'd recognize - like his brother's he'd carried around for a few days?
catholicisms: (Default)

[personal profile] catholicisms 2020-05-31 03:33 am (UTC)(link)
Minimus would like to chat with Clara about who she is and what sort of services she provided to Dr. Solis. He also wants to check out the machine itself and see if he can figure anything out, including seeing if he can use his own lantern.

Matt will stick around to listen in, and given the opportunity to break into conversation, will ask if Dr. Solis left notes anywhere that they could look into, that might help them look into how the machine works, as well as if Clara knows what happened to her.

As for Kuai, he'd like to go check out the study, and see if there's anything he can find in there. He intends to find a good place to keep the torch after he's done snooping around.
paletteswap: (Before the battle)

[personal profile] paletteswap 2020-06-03 03:30 am (UTC)(link)
She is very good at friendship and should be proud of herself!

Kuai isn't real interested in the physics books, but they might be helpful to someone more sciency back in town. He doesn't know physics, he rips out spines and makes ice - so hopefully they don't need a fundamental understanding to make the lantern machine work because he's leaving all those books right where they are. Flexi-glass is interesting, but maybe for a different time. The spiral-bound notebook catches his eye and he grabs that to take a look as he heads back to rejoin the group with Clara. Gotta congratulate Minimus on that 98 Lantern.

Since Matt can't read the terminal he'll be continuing to chat with Clara about Dr. Solis and this machine. They're gonna take a look at getting this machine working before heading into the ominous sounding basement. After being filled in on what's going on, Kuai will head for the computer by the whiteboard ugh, technology and see if he can access these notes.

Assuming he can get into her logs he'd read the instructions/relevant parts/whatever seems important out to Minimus who is keeping his lantern on the machine. He's at a 98, can they get him to 100? Bigger is better right?

They're not going to go downstairs yet, unless this computer isn't helpful with How To: Lantern. But that'll be their next step.
paletteswap: (Test your might)

[personal profile] paletteswap 2020-06-06 08:27 am (UTC)(link)
Oh good, some fun reading about Rosinante's sea foam clone. He'll tuck that away to investigate the Seasonante later and rejoins the group.

Kuai will read the Doctor's message out loud so that Matt gets to hear it as well. It's very kind of her to leave notes like this, but also bittersweet because she certainly seemed to be onto something - something that would have helped them a whole lot. Hopefully the rest of the residents can use what they've found here to continue on her work. And hey! They're the best group so far, and that's a little reassuring anyway. Even though she may have written this before they lost half the town to a flood.

Since Kuai is at the computer and Minimus has his lantern on the machine might as well see if they can at least get the basics down. The jist seems simple - find Minimus' ID in the Spectrum program, then open the Lantern program and tell it the ID so it knows what it's connecting to.

Kuai isn't a scientist, and has no real tech knowledge aside from having been a robot and knowing how to work a computer - so if this involves any amount of coding or complicated syntax he's not going to proceed. Getting this wrong he assumes will be all kinds of bad for Minimus.

What he wants to see is if he can do make the machine recognize Minimus' lantern. Basically run a diagnostic on it to see how this thing works. He's not gonna mess with it or try and do anything with the lantern beyond see it in the system.

After that they'll ask Clara to show them the portal room downstairs. They want to take a look around before heading back and letting everyone know what they found.
paletteswap: (I'll end you)

[personal profile] paletteswap 2020-06-10 05:02 am (UTC)(link)
Well everything seems to be working computer-wise so that's reassuring. Someone smarter than Kuai can figure this out because he doesn't want to accidentally swap Minimus and Matt's bodies or maybe ignite the lantern or any of the other worst case scenarios he can imagine. (And he can imagine a lot).

Clara is the best, all happy and cheerful and -- well that sure is a potentially vaporized doctor. Everything about this area seems bad! The computer is a good place to start, get a sense of what notes Doctor Solis had. Kuai will go investigate that while Minimus and Matt check out the destruction of the room.

Meanwhile they have some questions for Clara: was she in the room when this happened? Has she seen anything like this before?

She isn't a puddle of twisted metal so probably not, but this is extremely not good! After poking around the computer Kuai is going to suggest taking the remains of the lantern upstairs and hooking it up to the machine.

Worth a try right?
catholicisms: (Default)

[personal profile] catholicisms 2020-06-13 09:10 pm (UTC)(link)
oh dear that does NOT look good, 0 is very far from 98, which is the discussed good number.

the fellas will take stock of the situation and decide it is time to bring in the big guns. big guns being, everybody else! they agree since there are footsteps outside that they should block the front door, just in case. and then they'll head back the way they came, making sure the tunnel door locks behind them.

and they will bring Clara along, so she will no longer be lonely!! come along, cutie bot!