𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote2020-04-20 11:01 pm
ITEM REQUESTS.

ITEM REQUESTS
torches currently in use
Once delivered and sorted at the beginning of each month, most of your basic supplies and necessities can be found in Beacon's shops, but maybe you're looking for something more specific. For that, characters will have to input their request (or have someone input it for them) at the machinery in Dr. Solis' lab. Please keep in mind that it is currently impossible to get specific brand items and/or items from your character's canon. You're welcome to try, but are likely to receive a generic alternative option instead.
Any items requested will arrive along with new characters on the first of each month - though they may sometimes be slightly different than expected. This technology is experimental and difficult to learn, after all! Based on the current state of repairs and the number of people helping out with lab equipment, the items received may vary in some unexpected ways. If your character would like to help out at the lab, simply have them sign up here. This is not required in order to request items!
The "deadline" for item requests is the last day of the month, since the intro logs are always posted on the first of the month. If you submit an item request after the intro log is posted, that item request won't be fulfilled until the following intro log. We don't allow backdated item requests, sorry!
You can also request to take pieces of the bonfire via Clara, the new Bonfire Bot. The only light in Beacon comes from your lanterns, your tablets, and the night sky, but the town does have a finite source of fire in the form of a massive bonfire in Bonfire Square. By finite, we mean that the bonfire has "units of fire" that will be depleted as characters borrow from it.
- 1 unit of bonfire = 1 torch. A torch's worth of fire is enough to light a single room, though that torch can be split into smaller fires (candles, for example) to illuminate an entire building. For example, to light up the three buildings in Bonfire Square, characters would need to borrow 3 torches. Each character will probably want to acquire a torch to light up their living quarters, as well.
- Torches can be allocated however you like. Want to permanently light major locations? Great idea! Want to take a torch or two on an expedition? Awesome! Want to set up a line of torches along a particular path to make getting around town easier? Have at it! Bonfire requests will need to be "vetted" by the Bot (i.e. the mods), but all requests will be accepted within reason. The Bot won't give you 30 torches to throw in the river, for example.
- But be careful: Any torches lost will be permanently gone until they're recovered. If you lose a torch because you die on an expedition, that torch will not be re-added to the bonfire total until it is physically retrieved and returned by a player. The only exception to this is if a character drops the GPSL after having taken torches for personal use (i.e. lighting their living quarters). The Keeper will recover those torches personally.
- Good news: Torches cannot be extinguished. They can be lost, but they'll never go out, even if you yeet them into the lake (but, like, don't? someone still has to go get it). The bonfire will always exist somewhere, even if it's split into all its pieces.
- The bonfire will grow as the plot progresses and new locations are discovered. The point being that the bonfire is a finite resource, yes, but it's still a resource—don't be afraid to use what you have! Be responsible, but don't be shy about taking torches for a good cause. The bonfire will continue to burn, though maybe a little less brightly, until the number of torches hits zero.
- Be sure to let us know when you're returning a torch! All torches taken by players, even for explorations, need to be returned to the bonfire via a post here, whether it be as a new thread or an addendum to your original thread. We'll never assume that a player has returned a torch unless they've dropped the game.
- Torches taken by dropped characters will sometimes be automatically returned to the bonfire. If a dropped character's torch was used in an exploration or if it was placed inside of their residence, some helpful forest spirits will find the torch and return it. If a dropped character permanently placed a torch around town somewhere, though, that torch will be left alone, though other characters may move that torch around or return it if they'd like! Just make sure to report that to this page so we know where the torch is.
- On that note, anyone can move torches placed by another character! We ask that you be respectful about this OOCly (don't go swiping torches without player permission, for example), but players are always welcome to rearrange torches, especially those placed by dropped characters.
Before putting in a special request for an item, check this list to see if you could reasonably find it in town! Note that even if what you're looking for isn't specifically listed, if it fits within the limitations listed on the sheet, go ahead and assume it's in the stores somewhere. If you're unsure, feel free to put in a specialty request, and we'll let you know if it's something we currently have in town.
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no subject
character: Rosinante Donquixote
item: 6 cartons of cigarettes
use: HE NEEDS THEM... it has been TOO LONG
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of July
no subject
character: Minimus Ambus
item: supplies for making a professional metal sign
use: Minimus is making wayfinding signage in the tunnels leading to the lab so people don't get lost (and also for people to watch their step)
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of July
no subject
character: Pudding
item: Daz knows this isn't going to work but Pudding is going to input "3 dozen Whole Cake Island Candy Jackets" when Rosinante specifically is nowhere the fuck around. The words themselves sound harmless, right???
use: Pudding wants ammo. Pudding would really like her family-designed armor-piercing .36 caliber rounds, but she'll get what the machine can approximate, I guess!
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of July
no subject
character: Rosinante
item: Six torches
use: Five will be placed (one at each of the current bridges), one will be brought along to explore southeast past the hospital where a previous torch was found.
Also this is slightly forward-dated - torches would be placed/taken on 6/22.
no subject
The last torch is handed over with only a little more hesitation because wow that might be scary but good luck stay safe be careful!!
no subject
no subject
character: Fitz Kreiner
item:
- five (5) cartons of cigarettes
- 2 sets of guitar strings, a string clipper, and guitar slide
use: Like Rosi HE NEEDS THE SMOKES also one of the cartons will be a gift, or possibly stashed somewhere in case of emergency. The guitar supplies are to make his hubcap creation sound its best .
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of July
no subject
character: Zihuan Cao Pi
item: WINE PLEASE
no really he specifically is begging for ten bottles of whatever passes for the finest grape-based wine that the technology can find. keep your sake and your millet wine, all grape all the time.
use: the town really needs to get drunk right after a giant monster fight
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of July
no subject
character: elektra natchios
item: some super comfy sets of clothes (male and female), a bottle of black nail polish, a bottle of nice ass whiskey and a teddy bear
use: it’s been a rough couple of months okay :(
(the clothes are for her and matt, the nail polish is for her, the whiskey’s for matt, and the teddy bear is for treeby)
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of August
no subject
character: Rosinante
item: 4 boxes each (25 rounds per box) of shotgun and flintlock pistol ammo
use: gotta defend the people from these green-eyes and the like, you know!! he's running low :(
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of August
no subject
character: Fitz Kreiner
item:
- a lockpicking kit
- a supply of little paper umbrellas for the Invincible bar
use: Lockpicks because he refuses to be caught short next time breaking and entry is called for. Umbrellas because he is a corny twerp and wants to bring some levity to Beacon.
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of August
no subject
character: matt murdock
item: rings. specifically, he's going to ask for a lot. because he has no idea what they'll look like and he wants to be careful and hopefully end up with something nice. let's say he asks for 20.
use: not some horrible shippy garbage! that's for sure!
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of August
no subject
character: javert
item: more ammunition for his pistols, building materials for a kitchen
use: the bullets he'll be using for defense, and the building supplies will be used to expand the kitchen in the b&b
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of September
no subject
character: Zihuan Cao Pi
item: he's going to try to specifically ask for something from home (not knowing that you can't usually do that): a set of casual robes, like this, and he will describe them in detail as silk and linen in shades of indigo and silver with fenghuang motifs. It's not that he doesn't trust the portal, just that he's not sure it knows what he would be talking about by just saying "silk clothing in the style of the Han". He tries.
use: his original clothing is officially too gross and damaged to wear and he's not coping well with mixes of jeans and button-downs.
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of September
no subject
character: Rosinante
item: 5 lbs whole fresh mackerel, package of nori, jar of katsuo furikake, and a case of some excellent pale ale.
use: Someone with a fuzzy hat and a scowl has a birthday coming up shh don't tell him
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of October
no subject
character: Fitz Kreiner
item: Four cartons of cigarettes, and a black leather jacket.
use: For smoking, and for looking cool (and staying warm) while smoking.
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of October
no subject
character: Rosinante
item: One torch
use: Leaving a message for Mary near the Post Office in case she's still out there in any form :(
message: "I miss you, Mary" in red
no subject
no subject
character: javert
item: a new greatcoat to replace the one he had torn and bloodied in the mines, a cane to help him walk, and a new pair of knee high boots for the winter
use: things to help make him feel better
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of December
no subject
character: will
item: lead sheeting, as large and thick as possible
... and an oxy-acetylene torch? is that asking too much? probably.
use: radiation shielding! we're gonna build a bomb. nothing will go wrong. I promise.
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of January
no subject
character:1 Torch!
use: He's off to
steal Christmasfollow the Rat King in an exploremessage: Just a normal torch, I'll update if he needs to leave a "murdered by rats" message for others.
no subject
no subject
character: Cao Pi
item: warm clothing! this time he's going to specify plain colors, wool, and leave it to that in the desperate hope he just doesn't freeze to death. the time for looking snazzy is over.
use: see aforementioned not freezing to death
no subject
NEXT EXPECTED RETRIEVAL DATE: 1st of January