nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote2020-04-20 11:03 pm

EXPLORATION.


EXPLORATION


ACTIVE EXPLORATION SLOTS: 1/4

Explorations are currently OPEN. They will close again when we run out of active exploration slots.


β€’β€’β€’

The forest engulfing Beacon is dense and uncharted, but that just means there's never a shortage of cool stuff to discover lurking off the beaten path. There's always new locations, plot clues, or extra resources to be found, so although venturing into the woods is always dangerous, the rewards may just outweigh the risks.

Once you come up with a plan, please fill out and submit the form below. We'll respond in one of two ways, depending on the nature of your exploration:

  • In most cases, we'll respond with a single write-up detailing the outcome of your exploration. For example, characters venturing out into unknown areas may discover a new location! In that case, you'll receive a full description of that new location, along with any other details worth noting, such as forest spirit encounters or difficulties along the way. If your group would then like to react to any of this or explore that location after its discovery, you can then respond with your own write-up of everything your group would investigate, and we'll let you know what happens as a result. And that's it! Then the exploration is wrapped, the location becomes available to the GPSL at large, and you're welcome to thread out any details of the exploration if you like.

  • In limited cases, an exploration request will open a dialogue between the players and mods to determine the outcome of your exploration. For example, characters attempting to interact with forest spirits may get the chance to play out that encounter, whether it be a pleasant conversation or, uh, the forest spirit trying to kill you, since that happens sometimes. Explorations of this nature will not always result in a response like this, as it'll depend on our availability as mods. If you're interested in doing an exploration like this and don't want to leave it up to chance, PM us! We'll work with you to schedule an encounter.

Regardless of which type of exploration you end up with, what you do during an exploration is entirely up to you, so feel free to get creative! We always try to reward creativity in some way, even if it's not a success in the way that you hoped for.

β€’β€’β€’

Before you embark on your quest, here's everything you need to know about explorations:

  • Exploring uncharted territory is intended to be dangerous, and there is always a risk of failure, injury, and other setbacks. If you're not on board with these risks, exploration may not be in the cards for you.

  • That said, the exploration form includes an opt-in for serious injury and death. If you aren't interested in having your character(s) at risk for that stuff at this time, you can let us know upfront. Please keep in mind that opting out of serious injury/death does not mean you're opting out of the above risks of failure, injury, and other setbacks. Those risks are always in play during explorations. In addition, while opting out of serious risks doesn't mean you'll get a watered down exploration, some discoveries lurking out in the forest are reserved for risk-taking characters. For example, opting out of serious risks eliminates the chance of running into the hostile green-eyed spirits, so characters interested in pursuing green-eyed spirit plot threads will have to put themselves on the line to do so.

  • If you choose to opt into the risks of serious injury and death, your character's safety is forfeit and you give the mods the right to maim accordingly (though, of course, we'll check permissions posts in doing so). This does not mean that groups opting into these risks will always be tormented and killed! It's just helpful for us to know your preferences and expectations upfront. Please keep in mind that opting into the risk of serious injury or death applies to the whole group, not just individual characters.

  • Explorations into the area of Beacon currently occupied by the Parade will always be extra dangerous. Characters will run the risk of encountering the Parade itself, but besides that, the Parade's presence gets all the forest spirits in the area extra revved up, increasing their hostility. We'll give you the "danger zone warning" at the top of the exploration if you're about to head into Parade-infested territory, as characters may be seriously injured or killed at any point during an exploration within the parade route. You can check the Parade's schedule on the calendar page.

  • Chance of success will be left up to a mix of mod discretion and RNG. We'll typically use a RNG to determine what you find, if anything, but we'll also take player/character ingenuity into account. In short: If you have a solid, creative plan, you're more likely to be rewarded for that. Aimlessly wandering won't always get you nothing, but it's less likely to earn you something neat for your trouble. (However, please do be encouraged to follow the dumb idea that's in your character's heart. We will reward for IC idiocy, too.)

  • Having torches from the bonfire with you will also increase your chance of success, though be careful: If you lose the torches while exploring, someone will have to recover them or they're lost forever. Additionally, you must request torches through the item request page in order to take them on explorations. Torches not logged through the item requests page are not considered game canon.

  • Once you receive a mod response to your exploration, you will have one week to tag us back. If that week timer runs out, we'll consider that exploration closed, and mod responses will stop. You're welcome to handwave your own IC conclusion to the exploration at that point. To be extra clear: the time it takes for us mods to respond to your exploration is not included in that time limit. The timer starts fresh each time we tag you back.

  • Explorations over two weeks old will be wrapped in the next mod response. This is to prevent explorations from dragging on for too long, which will slow up our system, but more importantly, it'll make for awkward timing issues in the game! We don't want to leave players waiting on exploration outcomes to be able to engage with the rest of the GPSL.

  • Characters may only embark on one exploration a month. This is to allow all characters to have equal opportunity to make an impact on the setting, as well as to foster more cooperation between characters! With only one explore a month, we implore you to collaborate with other individuals and complete explores as a group when possible.

  • We will only accept a maximum of 4 active explorations at a time. If those 4 slots fill up, we'll close the queue to new submissions until we're able to wrap some of the active adventures. This number is based on mod availability, and we are looking to get comfortable with the system before we up the number in the future.

  • Explorations will always be closed during events except under rare special circumstances. Similarly, explorations can't be forward- or back-dated to happen during an event. Go do event things instead!

  • We have recently moved setting and building updates to the Setting Page. If you're interested in doing that, head on over that way!


To EMBARK ON AN EXPLORATION, please fill out the form below:



QUICKNAV
comms | network β€’ logs β€’ memes β€’ ooc
pages | rules β€’ faq β€’ taken β€’ mod contact β€’ player contact β€’ calendar β€’ setting β€’ exploration β€’ item requests β€’ full nav
worthallthis: (startled)

[personal profile] worthallthis 2020-07-03 09:32 pm (UTC)(link)
There's a lot of wincing going on down there, but Minimus clamors up all the way into the little room with the spirit, hammer at the ready, shouting down to the others to keep back... and that he can't hear anything. Soldat shimmies up behind him, staying halfway on the ladder and grabbing one foot so Minimus knows he's there, then sings in the spirit-language their best attempt at: "Stop we are friendly no hurting!"
worthallthis: (look up)

[personal profile] worthallthis 2020-07-04 09:21 pm (UTC)(link)
Singing as clearly and carefully as they can in spirit tongue, Soldat says, "Sorry sorry want help you. Sorry for hurts." They climb up a little further, tap Minimus's arm to get him to lower the hammer so it looks less threatening, and motions for Javert and Misty to stay put below for now.

Thankfully, Soldat and Minimus are blocking Javert's sight lines for the spirit, so neither one can inadvertently threaten the other.
worthallthis: (Default)

[personal profile] worthallthis 2020-07-07 12:15 am (UTC)(link)
Minimus lowers his hammer and takes a step closer to the spirit to try and get a better look at how badly it's hurt, and Soldat sings, soothingly as they can, "Sorry sorry. Will help. Have--" They have to pause and come up with a word that could conceivably mean healer out of the limited vocabulary they have. "--hurt-fix person. Maybe can fix."

Then, in proper English again, only just loud enough to be heard below, "Misty. Please come up slow. The spirit is hurt from before. Told them we'd try to help."
worthallthis: (Default)

[personal profile] worthallthis 2020-07-08 09:40 pm (UTC)(link)
Misty comes to join them, and Soldat, registering the increased static, steps back and motions for Minimus to back towards the ladder, too, giving Misty and the spirit as much room as possible without anyone actually descending yet. "This hurt-fix friend." Then they say, "Misty," in English, so the spirit knows her name. They know spirits have names; Owl Friend did. "Touch help. Come down? Please? Only Misty touch not me not others. Misty, if they come down, they should let you touch them."

If the spirit still won't come down and gets more agitated, Soldat will step down the ladder a little, not far enough to not be able to translate but far enough that clearly they can't attack from that angle. Minimus is still there, but Soldat is closer to the ladder, so hopefully that will be enough. No one's approaching the radio controls yet, this is taking precedence.
Edited 2020-07-08 21:41 (UTC)
worthallthis: (Default)

[personal profile] worthallthis 2020-07-08 11:22 pm (UTC)(link)
Misty puts her hands over Soldat's arm slowly in mime, watching the spirit to show that this is what she's going to do to it, then approaches slowly with both hands up and, if needed, lifts herself up using magic to hover a little bit above the floor underneath where the spirit hangs. She holds her hands close to the spirit's broken arm, not touching yet, and starts channeling healing magic into it, to gently realign the bone and start knitting it back together.

The process doesn't hurt, per se, but it does make the arm feel overly warm and the actual setting kind if pinches.
worthallthis: (Default)

[personal profile] worthallthis 2020-07-09 01:05 am (UTC)(link)
Aw that's sweet (Soldat translates the word for Misty, "Your name in spirit is 'raining', Misty,"). They donate their small stock of bandages for the spirit, and Javert downstairs looks for something to use as splint before coming up the ladder to join them. Minimus offers support for spirit-limbs if needed while Misty sets about offering first aid in the more traditional way.

Soldat and, if not needed for spirit first-aid, Minimus set about gingerly poking at the radio controls. The goal is to find the Helix frequency and try to send a response back: a query, whether using voice or Morse, for an updated status.
worthallthis: (Default)

[personal profile] worthallthis 2020-07-09 02:54 am (UTC)(link)
Soldat has super hearing it's fine. Also, fluent in Morse code, so this is useful. Since Minimus can't hear it, they wave at him and point at the receiver, looking grimly excited. They write out the transcript briefly with a piece of paper and pencil stashed behind a knife sheath, then respond in kind:

-.-. --- .--. -.-- / -.-. --- -.. . / --- -. .-.. -.-- .-.-.- / ... --- .-.. .. ... / -.. . .- -.. / .-.. .. --. .... - .... --- ..- ... . / ..-. .- .-.. .-.. . -. .-.-.- / .-- .. .-.. .-.. / - .-. -.-- / - --- / -.-. .- .-.. .-.. / ... ..- -... ... .-.-.- / .... --- .-- / -- .- -. -.-- / ... - .. .-.. .-.. / .- .-.. .. ...- . .-.-.- / --- ...- . .-. .-.-.-

Over in the corner, Misty continues her tending with Javert as an extra pair of hands, both for the arm and any other wounds she can see, until she's out of bandages or the spirit is no longer dripping spirit-blood anywhere. Once finished, she will give them some space again.
worthallthis: (Default)

[personal profile] worthallthis 2020-07-09 03:42 am (UTC)(link)
Minimus, unable to hear the Morse at all, looks around the control room a bit, whether for additional info or potential threats. Misty, finished with the spirit, leaves them be and comes to look over Soldat's shoulder.

Soldat writes out the response as it comes, for anyone else who can't translate Morse, and responds immediately and rapidly:

..-. --- ..- -. -.. / .-.. .- -... / .-- .. .-.. .-.. / .-.. --- --- -.- / ..-. --- .-. / -.-. --- -.. . ... .-.-.- / .-- .. .-.. .-.. / -.-. --- -- . / - --- / .... . .-.. .--. .-.-.- / -... .- .-. .-. .. -.-. .- -.. . / -.-- --- ..- .-. ... . .-.. ..-. / .-- .. - .... / ... ..- .--. .--. .-.. .. . ... .-.-.- / ... . -. -.. / .. -. - . .-.. / --- -. / - .... .-. . .- - .-.-.- / ... .. --.. . / .--. --- .-- . .-. ... / .... --- .-- / .. - / --. --- - / - .... . .-. . .-.-.- / --- ...- . .-. .-.-.-
worthallthis: (Default)

[personal profile] worthallthis 2020-07-09 04:55 am (UTC)(link)
After a few follow-up questions that don't get responses, Soldat replies with:

- .... .- -. -.- / -.-- --- ..- / .-- . / .-- .. .-.. .-.. / -.-. --- -- . .-.-.- / -... . / ... - .-. --- -. --. .-.-.- / --- ...- . .-. / .- -. -.. / --- ..- - .-.-.-

And then it's time to go. Soldat pauses by the spirit to check on them, then everyone picks up to head back, and figure out how best to tell the others about all this.

Also, over the next two weeks until they leave for Helix station, Soldat adds the radio station to their patrols once every other day, to check on the spirit, change bandages if needed, and (once there's food again) bring them snacks. Calories help people heal, right? Sure they do.