πβπΌ βπΌππ βππΎβπ. (
nextnightmods) wrote2000-04-30 10:34 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
NPCS.

NPCS

CLARA
This diminutive robot looks like it has been put together out of scrap parts. Clara (or C.LA.R.A V4.1) is Dr. Maridel Solis' former lab assistant bot, but her knowledge of the actual workings of the lab and its machines is apparently limited to very broad general information. Her role in the lab, prior to Dr. Solis' death, was to keep inventory of everything - including not just the items in storage, but computers, security systems, and especially lanterns. Her other specialty, as she will gladly inform you, is friendship.
Finding the empty lab very lonely, Clara instead now spends most of her time around Bonfire Square, putting her expertise in inventory to use by guarding the bonfire and keeping track of torches. As they are a source of light much like the lanterns, she is very keen on knowing how and where they are being used, and keeps very accurate, detailed records. She may occasionally wander to other buildings around the square, and on request might accompany someone to the lab if she can't tell them the location of what they're looking for based on her stored memory, but she doesn't get around quickly on uneven ground, so a great deal of patience is required while she scans and maps her surroundings so that she can place her feet where they need to go.
Clara can also be contacted over the network. She loves meeting new people, and is eager to learn everything she can about everyone in Beacon because you are all her best friends now.
Finding the empty lab very lonely, Clara instead now spends most of her time around Bonfire Square, putting her expertise in inventory to use by guarding the bonfire and keeping track of torches. As they are a source of light much like the lanterns, she is very keen on knowing how and where they are being used, and keeps very accurate, detailed records. She may occasionally wander to other buildings around the square, and on request might accompany someone to the lab if she can't tell them the location of what they're looking for based on her stored memory, but she doesn't get around quickly on uneven ground, so a great deal of patience is required while she scans and maps her surroundings so that she can place her feet where they need to go.
Clara can also be contacted over the network. She loves meeting new people, and is eager to learn everything she can about everyone in Beacon because you are all her best friends now.
played by Lauren

DIODE ZIPSELL
Once upon a time, a lost lantern was presented to Robin by a green-eyed spirit. This lantern was, in turn, given to Dr. Solis for repair, but the task of reviving "one of the best former lighthouse keepers Beacon has ever seen" could not be completed. Lost once more, the lantern was ultimately presented to you, good citizens, and the saga completed with the result of: one very loud and pretentious eight-year-old boy. Hm. This is, perhaps, not as expected.
But although Diode Zipsell can be a bit much to handle in a conversation, he arrives back in Beacon with a wealth of knowledge and skills that he's eager to put to the test. A problem-solver by nature with maybe just a bit of a hero complex, Diode is determined to prove the unimaginable: learning the language of the world eaters and finding a way to return Beacon's residents back home in good health. Where there's a will, there's a way! Or so the saying goes.
While he (crankily) researches that pipe dream, however, he's always open for sharing the information he has on the language and culture of Beacon's spirits, green-eyed or otherwise, which he claims to have studied and mastered during his previous run as Lighthouse Keeper. Having been close with Dr. Solis in the past (if from a distance), he's also on call for assistance with lantern repairs.
Contact him any time through his inbox... just don't tease him about his age.
But although Diode Zipsell can be a bit much to handle in a conversation, he arrives back in Beacon with a wealth of knowledge and skills that he's eager to put to the test. A problem-solver by nature with maybe just a bit of a hero complex, Diode is determined to prove the unimaginable: learning the language of the world eaters and finding a way to return Beacon's residents back home in good health. Where there's a will, there's a way! Or so the saying goes.
While he (crankily) researches that pipe dream, however, he's always open for sharing the information he has on the language and culture of Beacon's spirits, green-eyed or otherwise, which he claims to have studied and mastered during his previous run as Lighthouse Keeper. Having been close with Dr. Solis in the past (if from a distance), he's also on call for assistance with lantern repairs.
Contact him any time through his inbox... just don't tease him about his age.
played by Danielle

WEAVER
Weaver is small, friendly, and incredibly invested in work safety and proper protocol. Hailing from a world that suffered from extreme overpopulation, she was forbidden the chance to have her own family. In a way, her maternal instincts have an outlet in the robotic creations she's always making. She always names her creations, and is fond and protective of every item she makes.
She did well for herself in life, finding herself at the top of her field before tragedy struck and she died fairly young because of an especially stressful office prank. Stress is not great on bunnies, even ones from worlds with advanced spacefaring technology. Weaver then ended up in Beacon, where she was recruited into the Night Market about twenty years ago (time is weird in an underwater Helix station).
As a former member of the Night Market, her industrial nature leaves her more prone to bargaining for her services than simply handing out help for free. However, Weaver is especially knowledgeable about mechanics, portal technology, and computer science. Characters interested in or needing direction in these topics are more than welcome to get in touch with her. However, chances are good she'll request help in restoring the Helix Station for her services. She is grateful to the residents of Beacon for saving her from a terrible situation, but she's an expert in robotics, and that kind of consultation can't come for free!
Weaver can be contacted here.
She did well for herself in life, finding herself at the top of her field before tragedy struck and she died fairly young because of an especially stressful office prank. Stress is not great on bunnies, even ones from worlds with advanced spacefaring technology. Weaver then ended up in Beacon, where she was recruited into the Night Market about twenty years ago (time is weird in an underwater Helix station).
As a former member of the Night Market, her industrial nature leaves her more prone to bargaining for her services than simply handing out help for free. However, Weaver is especially knowledgeable about mechanics, portal technology, and computer science. Characters interested in or needing direction in these topics are more than welcome to get in touch with her. However, chances are good she'll request help in restoring the Helix Station for her services. She is grateful to the residents of Beacon for saving her from a terrible situation, but she's an expert in robotics, and that kind of consultation can't come for free!
Weaver can be contacted here.
played by Kitty

THE FOREST SPIRITS
The forest spirits in Beacon (and its surrounding areas) are a strange and varied bunch. No one's really sure what they are or where they came from, but they're around, so it's best to get used to them.
The most common type you'll encounter are the ones that staff the various shops and other locations within the town. These range in height from roughly 2-3 feet and have squat bodies covered in fur, leaves, straw, and other fluffy natural materials. They typically have ears or antennae, clawed fingers, and a mask-like face. (Any that deviate from this norm will be noted on their setting description.) It's unclear why they choose to "serve" the town, but they understand when spoken to and are capable of following simple commands. They're not very good at communication themselves, only able to make gestures or draw very crude images.
The other type of forest spirit is the kind that can be found in the forest itself. These often take the forms of common animals, such as deer, foxes, rabbits, bears, moose, or birds. They are sometimes indistinguishable from these animals on a visual level, though they are also sometimes Off in some way; having too many limbs, the telltale mask face, three eyes, etc.. For the most part, these spirits behave like one would expect an animal to, but if approached, they may react differently. Some may flee as expected, but others may have more... aggressive reactions.
At this point in time, there are virtually no forest spirits to be found aside from those staffing the current locations. As for those, and others that may show up in the future, feel free to take liberties with their actions, descriptions, and personalities. As a final note, virtually anything "living" in the game that isn't an NPC or a player character is probably a forest spirit.
The most common type you'll encounter are the ones that staff the various shops and other locations within the town. These range in height from roughly 2-3 feet and have squat bodies covered in fur, leaves, straw, and other fluffy natural materials. They typically have ears or antennae, clawed fingers, and a mask-like face. (Any that deviate from this norm will be noted on their setting description.) It's unclear why they choose to "serve" the town, but they understand when spoken to and are capable of following simple commands. They're not very good at communication themselves, only able to make gestures or draw very crude images.
The other type of forest spirit is the kind that can be found in the forest itself. These often take the forms of common animals, such as deer, foxes, rabbits, bears, moose, or birds. They are sometimes indistinguishable from these animals on a visual level, though they are also sometimes Off in some way; having too many limbs, the telltale mask face, three eyes, etc.. For the most part, these spirits behave like one would expect an animal to, but if approached, they may react differently. Some may flee as expected, but others may have more... aggressive reactions.
At this point in time, there are virtually no forest spirits to be found aside from those staffing the current locations. As for those, and others that may show up in the future, feel free to take liberties with their actions, descriptions, and personalities. As a final note, virtually anything "living" in the game that isn't an NPC or a player character is probably a forest spirit.
played by all mods

GREEN-EYED SPIRITS
While some forest spirits might be aggressive, green-eyed spirits are practically defined by violence. Their motivations are difficult to discern as most interactions with them end in bloodshed. Other forest spirits speak of them fearfully, and will obey their demands rather than risk the consequences. In previous eras of Beacon these were thought to be incredibly rare, but as time goes on, more and more have made themselves known to the current group.
Although like the other spirits they come in a variety of shapes and sizes, all have bright green eyes that readily set them apart from the rest. In addition to fighting with tooth and claw, they create vivid hallucinations in the minds of their victims, many of which are fully-immersive, completely horrifying, and indistinguishable from reality.
So far, green-eyed spirits have shown themselves capable of planning and organization, and a rare few have been willing to allow communication attempts for a short time before said attempts erode into terror and dismemberment. Most in town will warn you to treat them with extreme caution should you be unfortunate enough to encounter one.
Although like the other spirits they come in a variety of shapes and sizes, all have bright green eyes that readily set them apart from the rest. In addition to fighting with tooth and claw, they create vivid hallucinations in the minds of their victims, many of which are fully-immersive, completely horrifying, and indistinguishable from reality.
So far, green-eyed spirits have shown themselves capable of planning and organization, and a rare few have been willing to allow communication attempts for a short time before said attempts erode into terror and dismemberment. Most in town will warn you to treat them with extreme caution should you be unfortunate enough to encounter one.
played by all mods

THE POSTMASTER GENERAL
All who enter the post office will surely be greeted by the Postmaster General, an amiable spirit that always seems to be quite tired. Is it any wonder, when they use their long, spider-like limbs to sort each and every piece of mail that comes in and out of Beacon? Quite the wistful sort, it seems that they have something on their mind. Though its quite clear that the Postmaster General takes their position with all due seriousness, one can't help but contemplate that perhaps they have a dream of their own beyond handling packages. Maybe a bit of patient conversation will solve this mystery; there can't be any harm in getting to know a bit more about the creature responsible for ensuring your letters make it into the right hands.
Don't take their sleepy countenance for granted, however. Behind that solemn mask full of dreamy-eyed secrets, the Postmaster General won't tolerate any manner of tomfoolery within their establishment. Make sure to always treat the post with utmost respect! No one, great or small, is above the laws that govern the handling of an individual's private property. Fortunately, it's not so hard to get on their good side. The Postmaster General has a soft spot for collecting baubles. Rocks with personality, trinkets from the forest, and rubber stamps are all wonderful means of showing one's appreciation for their tireless work.
Don't take their sleepy countenance for granted, however. Behind that solemn mask full of dreamy-eyed secrets, the Postmaster General won't tolerate any manner of tomfoolery within their establishment. Make sure to always treat the post with utmost respect! No one, great or small, is above the laws that govern the handling of an individual's private property. Fortunately, it's not so hard to get on their good side. The Postmaster General has a soft spot for collecting baubles. Rocks with personality, trinkets from the forest, and rubber stamps are all wonderful means of showing one's appreciation for their tireless work.
played by all mods

THE VENDOR
It's hard to miss the slightly-decrepit ice cream stand stationed near the entrance of Boneset Park. While it initially appears to be unmanned, anyone who comes close will find one of the hatches on its surface cracking upward to reveal a pair of colorless beady eyes gleaming out at them. Large pincers follow, and it becomes rapidly clear that the creature that takes charge of the self-sustaining business takes form of a particularly odd-looking hermit crab. At least, that's the closest thing that comes to mind.
In lieu of a uniform, a surgical cap filled with foliage from the forest has been fashioned into a sort of identifying marker. It roosts upon the flat brim of their head, inexplicably ordained with a messily scrawled proclamation of "BEES!" upon the slightly-ripped latex palm. This is their most distinguishing feature; as far as one can tell, they appear to have no identifying attributes beyond those small, unremarkable eyes.
Rest assured, underneath that plain exterior, the Vendor has a beautiful smile that's quite a sight to behold. It's a good thing that they please easily, and appear to overall enjoy any amount of company that comes their way; one is likely to encounter this shimmering grin for themself sooner rather than later. Perhaps a bit overeager in their passion for the sale of balloons/obscure ice cream flavors, this spirit is more of a lover than a fighter. When spooked, they're more likely to retreat into the safety of their stand than lash out in defense.
Although they cannot speak, one can be certain that they wish you a pleasant day!
In lieu of a uniform, a surgical cap filled with foliage from the forest has been fashioned into a sort of identifying marker. It roosts upon the flat brim of their head, inexplicably ordained with a messily scrawled proclamation of "BEES!" upon the slightly-ripped latex palm. This is their most distinguishing feature; as far as one can tell, they appear to have no identifying attributes beyond those small, unremarkable eyes.
Rest assured, underneath that plain exterior, the Vendor has a beautiful smile that's quite a sight to behold. It's a good thing that they please easily, and appear to overall enjoy any amount of company that comes their way; one is likely to encounter this shimmering grin for themself sooner rather than later. Perhaps a bit overeager in their passion for the sale of balloons/obscure ice cream flavors, this spirit is more of a lover than a fighter. When spooked, they're more likely to retreat into the safety of their stand than lash out in defense.
Although they cannot speak, one can be certain that they wish you a pleasant day!
played by all mods

THE LIBRARIAN
One may not realize that there's a spirit acting as keeper of the books within Beacon's Public Library until they attempt to take anything without following the proper procedures. More often than not, this spirit can be heard more readily than they can be seen...save out of the corner of one's eye. The rustling of fabric, scurrying of small feet, gnashing of frantic teeth, ripping of paper are all characteristic of this particular spirit. The latter of which, naturally, is more than a little worrying when you consider just where you happen to be.
When they do make themselves known, the mystery surrounding the Librarian hardly becomes any clearer; the small creature is draped head to toe in veils, sheer enough to only just make out what appears to be a humanoid figure underneath. The hands that reach out, however, are more knobby than dainty, so its hard to particularly imagine what sort of visage is truly being concealed. Catch them at the wrong time, and they have their hands on a book, but judging by how quickly they hide it and the guilty sounds of chewing, it's easy enough to figure that reading often takes a backseat to more carnal, insistent needs. This spirit never seems to stop being hungry, and therefore appreciates all offerings that could be considered edible.
Really, they aren't picky.
Still, quirky or not, this spirit holds their position for a reason. The Librarian is outstandingly literate for the sort of creatures the forest spirits tend to be, so communication with them is much less challenging than with some of the others. This also means, of course, that they won't let anyone get away with breaking any of the library's cardinal rules (even if they're a little hypocritical about the ones concerning book damaging) (that's none of your business).
When they do make themselves known, the mystery surrounding the Librarian hardly becomes any clearer; the small creature is draped head to toe in veils, sheer enough to only just make out what appears to be a humanoid figure underneath. The hands that reach out, however, are more knobby than dainty, so its hard to particularly imagine what sort of visage is truly being concealed. Catch them at the wrong time, and they have their hands on a book, but judging by how quickly they hide it and the guilty sounds of chewing, it's easy enough to figure that reading often takes a backseat to more carnal, insistent needs. This spirit never seems to stop being hungry, and therefore appreciates all offerings that could be considered edible.
Really, they aren't picky.
Still, quirky or not, this spirit holds their position for a reason. The Librarian is outstandingly literate for the sort of creatures the forest spirits tend to be, so communication with them is much less challenging than with some of the others. This also means, of course, that they won't let anyone get away with breaking any of the library's cardinal rules (even if they're a little hypocritical about the ones concerning book damaging) (that's none of your business).
played by Kitty

THE CONCIERGE
Enter into the hotel downtown, and from the moment one walks in, they'll be aware of the Concierge. Quick, efficient, and cheerful all the while, the spirit is completely devoted to making guests feel at home. Whether it's providing pens during check-in or walking guests through the six floors that make up the hotel, the Concierge is here to help.
Seven-and-a-half feet in height, the Concierge's mask is jet black, with two bright eyes and a mouthful of sharp teeth breaking up the expanse of color. They appear to enjoy fashion, or at least an approximation of it: there's a sheet draped over the majority of their body, with red lines stylized as bones painted on.
Eternally smiling, they're always ready to answer questions, even if they doesn't concern strictly hotel matters. A good concierge always knows where the best spots to eat are (have you tried the Crab Vendor?) or where to get a cheap beer (it's free over at the Invincible!). Direct some questions their way, they're happy to help!
Seven-and-a-half feet in height, the Concierge's mask is jet black, with two bright eyes and a mouthful of sharp teeth breaking up the expanse of color. They appear to enjoy fashion, or at least an approximation of it: there's a sheet draped over the majority of their body, with red lines stylized as bones painted on.
Eternally smiling, they're always ready to answer questions, even if they doesn't concern strictly hotel matters. A good concierge always knows where the best spots to eat are (have you tried the Crab Vendor?) or where to get a cheap beer (it's free over at the Invincible!). Direct some questions their way, they're happy to help!
played by all mods

THE BROKER
The shopkeeper that can be found inside of the pawn shop is a lackadaisical spirit of a seemingly good nature that enjoys the collection and bartering of unique (and maybe not-so-unique) goods. When not found dozing on their perch, they're oftentimes observed flying to-and-fro within the cramped, dark store, rearranging items to fit an indescribable pattern. It seems that everything is always changing, but there's so much it's really hard to tell.
About the size of an average adult, the Broker is rarely found situated in any way other than upside-down. They appear very much like a densely-furred fruit bat wearing a mask, and their small-pupils peer out from very, very large eyes. Their ears, of course, are a great deal larger. There's no need to shout around this spirit. In fact, they would rather you did not raise your voice at all, and might grow upset at such displays of temper.
Regardless of demeanor, it's very clear that their job is their absolute passion. While more than happy to let you browse and generally not one to try and drive a hard bargain, they're always willing to search the deep corners of their fire-hazard-chic storage to see if they can find something truly special to meet your needs. When in doubt, just ask!
About the size of an average adult, the Broker is rarely found situated in any way other than upside-down. They appear very much like a densely-furred fruit bat wearing a mask, and their small-pupils peer out from very, very large eyes. Their ears, of course, are a great deal larger. There's no need to shout around this spirit. In fact, they would rather you did not raise your voice at all, and might grow upset at such displays of temper.
Regardless of demeanor, it's very clear that their job is their absolute passion. While more than happy to let you browse and generally not one to try and drive a hard bargain, they're always willing to search the deep corners of their fire-hazard-chic storage to see if they can find something truly special to meet your needs. When in doubt, just ask!
played by all mods

THE ENGINEER
Enter the tech shop in the shopping center and you'll be greeted by a peculiar, almost haunting sort of greeting. The spirit that runs the establishment swaggers out in a self-congratulatory rustling of feathers and talons, sporting a bust that's pointedly hard to miss. Their mask covers a small head that's all but shrouded in plumage, and they would be more comical than intimidating if they weren't standing at roughly seven feet when stood fully upright. The claws, especially, seem less ridiculous up close.
Thanks to the work of two kind souls, their shop is no longer submerged in standing water, and while there isn't any stock available due to shortages, they seem chatty and eager enough for business and company.
Thanks to the work of two kind souls, their shop is no longer submerged in standing water, and while there isn't any stock available due to shortages, they seem chatty and eager enough for business and company.
played by all mods
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |