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𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote2020-04-20 11:13 pm

HOUSING.


HOUSING


Even though you don't technically need to sleep anymore, you'll probably want a place to stay while you're stuck in Beacon. Luckily, the town has been equipped with plenty of living quarters to suit your needs—er, well, maybe beds are still a little scarce, but progress has been made! Keep trekking into the woods, folks. There's probably more living quarters out there somewhere.

That said, you aren't required to put down roots and claim a living space, though you do need to let us know if you plan to wander without a home base. Where everyone lives will sometimes come up in events, so we'll need to keep track of where everyone is generally located. If you don't want living quarters, let us know that on the form and we'll list you as nomadic under the "elsewhere" list.

For more information on where each of these housing complexes is located, check the setting page.



THE INVINCIBLE



Above the tavern on the Invincible's first floor are two floors of inn rooms. Thankfully, though, the dorm-style bunkrooms have been renovated into small, one-bedroom units not unlike a suite in a hotel. Each little apartment has a kitchenette, a living room, a single bedroom, and a small bathroom. The exact layout varies given that these rooms were renovated haphazardly by Beacon's many visitors over the years. The kitchens are equipped with basic appliances (the electricity does work, though not for lighting) and the rooms are furnished, though sparsely.

The little apartments have a distinct medieval feel to them, both because of the furnishings and the wood floors and walls. Don't worry, though; all of the appliances and furniture functions just like the modern versions.

As a note: We're not hung up on the specifics of what's in each apartment! As long as what you want to be there fits within the vibe of the above description, go ahead and take creative control for your character's housing.





THE VILLAGE



Across the river from Bonfire Square is the village, Beacon's main residential area. It's populated primarily with little A-frames and cabins. There looks to be 20 houses in total— 10 A-frames and 10 cabins, all ranging in size from one to three bedrooms, and they're clustered together in haphazardly spread cul-de-sacs. Due to the storm, most of these have serious damage - collapsed walls, broken doors and windows, branches and bridges smashed against them. Others have had items washed off into other parts of Beacon. Each cul-de-sac has a street name, and there are four in total: Grand Portal, Bridalveil Falls, Chapel Rock, and Miner's Castle.

The houses don't exactly have yards, per se, but the area is structured a bit like a campground, giving everyone one big communal yard. If that doesn't sate your naturalistic needs, there's a park nearby! How nice.

Each house has a kitchen, a living room, and a full bathroom, as well as between one and three bedrooms depending on the house. The layouts vary as these houses don't appear to have all been built at the same time. The kitchens are equipped with basic appliances (the electricity does work, though not for lighting) and the rooms are furnished, though sparsely. Other amenities include: front porches (complete with either a bench or a porch swing, your choice) and heating. Some of the houses even have a little fireplace that one could place a torch in for added warmth in the winter months.

The A-frames are open concept, with the second level accessible via spiral staircase or ladder. The living quarters are a bit tight, but hey, that makes them all the cozier.

The cabins are rustic and split into distinct rooms. On the upside, the cabins can accommodate multiple bedrooms! On the downside, they'll be that much harder to light with your lantern.

As a note: We're not hung up on the specifics of what's in each house! As long as what you want to be there fits within the vibe of the above description, go ahead and take creative control for your character's housing.





THE LANDMARK INN



The Landmark Inn in downtown Beacon has five floors of lodging (so six floors in total, including this lobby/restaurant floor for those playing along at home), with 22 available rooms in total. Seems like an awfully small amount of rooms given the size of the place, but the list of rooms provided at check-in says 22! They're all listed as having the same amenities as other lodging options already available in town, such as working utilities and a suite-style floorplan, suggesting these hotel rooms have been remodeled into apartments for longterm stays. Guests may also enjoy free WiFi, daily housekeeping services, a continental breakfast! Additionally, room service is available! You only need to call down to the front desk to place an order.

"Checking in" just means moving in, given that the hotel is clearly structured for indefinite stays (not in a creepy way, just, like, you can live here). Checking out at any time is always an option. Once characters check in at the front desk, the Concierge will pass out a room key to each of the room's occupants. While the keys look vintage, there are no keyholes on the guest room doors. Instead, there's a magnetic sensor like in a modern hotel that uses keycards. Pressing the key against the sensor will open the room marked on the key's tag, and only that room. No breaking and entering allowed!!! These rooms are very secure.

The rooms themselves are similar to the Invincible's room as they are apartments pieced together by renovated hotel rooms. The rooms include separate bedrooms as applicable, two bathrooms, and a large common space. The common spaces are open concept with a large living room area and an attached kitchen/dining area. They're all furnished and opulently decorated. This is a historic hotel, after all!

Floor 6 has only two rooms, listed as The Penthouse Suite and The Honeymoon Suite. They have 6 bedrooms and, uh, 6 bathrooms. This hotel really digs its bathrooms, evidently. The Penthouse Suite description boasts about the BBQ grill that can hold so many pieces of charcoal, as well as shoe shine and contract killing services that can be requested at the front desk. The Honeymoon Suite, meanwhile, has Beacon's largest selection of honey, and they're proud to announce that both hot tubs are now shark-free! The description also apologizes that that bookshelves don't vibrate, but assures guests that the rest of the furniture does! Both of these suites also have access to a balloon artist (just callβ€”you guessed itβ€”the front desk). Many dollar signs have been doodled over the short description of The Penthouse Suite, while hearts have been doodled around The Honeymoon Suite. Characters that move into these rooms will be provided with a further description of what all is, uh, in there.

As a note: We're not hung up on the specifics of what's in each house! As long as what you want to be there fits within the vibe of the above description, go ahead and take creative control for your character's housing.





ELSEWHERE



Are the current available housing options not quite homey enough for you? Are you the nomadic type that prefers to camp out in a tent or up a tree? Never fear, there's plenty of unclaimed territory for you to call your own. If your character would prefer to set up their own permanent residence somewhere outside of the available housing options, they're totally welcome to. Just use the form below to give us a short description of your "house" and its approximate location, and we'll add it to the list.






THE INVINCIBLE
201 1 bedroom
202 1 bedroom
203 1 bedroom
204 1 bedroom
205 1 bedroom
206 1 bedroom
207 1 bedroom Merwen
208 1 bedroom
209 1 bedroom Zihuan Cao Pi OPEN TO ROOMMATES (once CR gets going)
210 1 bedroom
301 1 bedroom
302 1 bedroom Stone Stone's commandeered some extra sheets and made a hammock out of them that hangs above the bed. His window is usually open, unless it's raining or snowing.
303 1 bedroom
304 1 bedroom
305 1 bedroom
306 1 bedroom Kuai Liang
307 1 bedroom
308 1 bedroom
309 1 bedroom Hope / 390-H
310 1 bedroom Rosinante Donquixote, Law Trafalgar Contains 3 mattresses (two side by side to accomodate Rosinante), 1 desk with chair. The carpeting's pile is worn down from years of foot traffic in the doorway. 310 is against the back wall of the Invincible and has 2 windows, one on the back and one on the side of the building. The walls are lined with posters and paintings.


THE VILLAGE
Grand Portal, #1 1 bedroom
A-frame
Grand Portal, #2 1 bedroom
A-frame
Grand Portal, #3 1 bedroom
A-frame
Will Ingram
Grand Portal, #4 2 bedroom
A-frame
Grand Portal, #5 2 bedroom
A-frame
Bridalveil Falls, #1 2 bedroom
A-frame
Bridalveil Falls, #2 2 bedroom
A-frame
Bridalveil Falls, #3 2 bedroom
A-frame
A truly mighty porch swing, green door. A few pots left behind, but none of the plants.
Bridalveil Falls, #4 1 bedroom
A-frame
Bridalveil Falls, #5 1 bedroom
A-frame
Chapel Rock, #1 1 bedroom
cabin
Chapel Rock, #2 2 bedroom
cabin
Chapel Rock, #3 2 bedroom
cabin
Chapel Rock, #4 3 bedroom
cabin
Chapel Rock, #5 3 bedroom
cabin
Miner's Castle, #1 1 bedroom
cabin
Miner's Castle, #2 2 bedroom
cabin
Miner's Castle, #3 2 bedroom
cabin
Miner's Castle, #4 3 bedroom
cabin
Miner's Castle, #5 2 bedroom
cabin


THE LANDMARK INN
201 1 bedroom
202 1 bedroom
203 1 bedroom
204 1 bedroom
205 1 bedroom
301 2 bedroom
302 2 bedroom
303 2 bedroom
304 2 bedroom
305 2 bedroom
401 3 bedroom
402 3 bedroom
403 3 bedroom
404 3 bedroom
405 3 bedroom Ardyn Izunia Sparsely decorated, but Ardyn seems to have taken up all three rooms.
501 4 bedroom
502 4 bedroom
503 4 bedroom
504 4 bedroom
505 4 bedroom
Penthouse Suite 6 bedroom
Honeymoon Suite 6 bedroom


ELSEWHERE
Cabin Pudding, Bucky, and Misty A five bedroom cabin near Bonfire Square. The kitchen has been renovated with high-end appliances and finishes, and a wreath adorns the front door.
Nomadic Link Usually sleeps in trees.


To claim housing for your character, please use the form below:



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