nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote 2020-10-10 06:38 pm (UTC)

Power and Maintenance:

With persistence and caution, Soldat, Link, Cao Pi and Javert finish off the remaining mimic spirits (which continue to be uninterested in conversation) as they cautiously make their way through the power wing. It's not without some difficulty, though. One particularly devious spirit, disguised as a loose screw on the floor near the collapsed supply shelves, stays put until Link steps on it. It erupts into its full size instantly, driving a slim spike-like finger upward through Link's foot in the process. With it and Link stuck together, Cao Pi easily cleaves through its arm with a sword and Link kicks out the remaining chunk of arm-spike, but will be limping for a while until that injury is seen to.

Once the aggressive spirits have been hunted down, the large corpse-wearing spirit remains, now with a few new companions that seem mostly to stick to the shadows and avoid the group of explorers. The corpses are in sorrier shape than before, now just unidentifiable mounds of decayed flesh and bone. Even with Link's help, the large spirit is hard to convince - the bodies of the dead are part of it now, it insists, and its friends must all stay together as they had done for such a long time. The idea of going to the surface provokes a brief flash of anger, but it holds back from striking. The power wing is its home, its friends all belong here, and here they will stay - but they agree to leave Weaver alone, and to allow people to pass through this set of rooms unimpeded as long as they aren't attacked, and maybe are sometimes brought things like snacks and origami.

With the spirit distracted and possibly placated, Cao Pi is free to go into the power control console area, and Javert comes along to see if he can help. The two may not be masters of computer handling but they've figured out enough by now to manage to access Alistair's notes and download copies of his last work on how to kick that world eater out backwards to where it came from.

R&D/Labs:

Cao Pi finds that unfortunately there is no way to simply suction the water out again. The structure is compromised by the broken door. The door would need to be repaired, and from there work could be made to empty the lab. That said, whether the electronics inside would function any longer after being soaked for months? Seems unlikely.

Javert will find that there is some running lab reports on the narcotics meant for green-eyes. There is a formula for multiple different versions, in ranges of potency. Most of the ingredients are a bit esoteric and it's likely they'd have to be portalled in, and apparently the process to refine the poison is a bit complicated. It would be a good player project to have characters work together to slowly work on creating the tonic.

Law will be disappointed on the front of getting usable tools from the lab; however, there are plenty scattered elsewhere around the R&D department, ripe for the picking! He can take whatever implements he thinks will be useful.

Will has a lot to go through on the computers. Plenty of research, plenty of logs and details and agendas. There's so much, it could take him an excessively long time to search through it all. Is there particular information he's looking for? Either way, he'll be able to go through Alistair's records on the portal once Cao Pi and Javert retrieve them, and download his own copy for further study. However, it is pretty complicated stuff, we're talking big time Physics and Math here.

Crew quarters:

Once Will and Law have had a chance to look into R&D, Rosinante will bring up the folder he and Will saw in their shared vision and suggest trying to find it in Pluto's former quarters. After a bit of searching, they're able to find her room among the others without much effort - the doorway is wider and the furniture and room fixtures are more spaced out and lowered, compared to some of the other sleeping quarters they've seen.

The room is in disarray now, with items like tablets, clothing, books, and equipment strewn about the room but at one point its contents were well cared for and meticulously organized. With some searching, they're able to find a file on one of the tablets with detailed profiles on the teams that had worked in the station prior to things going dark. One will look very familiar. A note underneath her basic information (her name, what she'd been in charge of researching, who she'd reported to, and the team she'd been running) will read Caffeine freak.

After some discussion, they decide that the folder could be hidden in the break room - makes sense, since that's where the vision had taken place. They make their way there and, much like the rest of the station, it's a big mess. There's a lot of searching in cabinets and under tables, but they find the folder they're searching for in a drawer with a false bottom. Inside, they'll find the official military orders which indicate that the Helix Station was to be repurposed and its scientists conscripted and mandated to pursue their new orders. Previous research on the portal, the alien worlds and species beyond it, and the physics involved were all canceled, and an entire new wing was constructed specifically to allow for weapons creation and testing with the aim of combating the World Eaters.

A few files in the folder of a later date discuss a failed immobilization attempt, and it is made clear that their new commanding officer will not allow them to "waste further time" on these efforts - the only acceptable solution the military will allow is killing the World Eaters outright.

Portal room:

The portal itself is not currently running, and diagnostics pulls up a bunch of red flags. That said, Will should be able to get it started again with extensive assistance from Weaver, it will simply take some time. Good thing they're planning on being down here for a few days.

What remains of the exploded and battle-torn World Eater corpse can still be found in the portal room, but there isn't much left now. Black, sticky blobs of decayed material are strewn across the portal room's floor and walls, and approaching them directly fills Rosinante with a deep sense of nausea and severely blurred vision, but those feelings dissipate when he backs off to a distance of a few yards again. Anyone attempting to inspect the corpse should put together a plan describing exactly how they wish to do so.

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