As far as greenhouse repair goes, it honestly seems in decent order. One broken window is all that shows obvious need of repair. Duster did a great job looking out for this place during the storm! It'd be easy to salvage a replacement piece from another destroyed building, or just board it up to keep the climate appropriately balmy. A lot of the tools, seeds, and sprouts already existing survived the storm. Any that are looking a little green at the gills just need some love, that's all. Xayah and Misty should have no trouble baby-talking them back into health.
More unusual are the mysterious weeds seem to blanket quite a few of the empty plots. There's notably three colors — red, blue, and green. They grow quite vigorously, and even when plucked by the root another seems to crop up in its place after a day. The taste of them is pleasantly herbal, ranging from more grassy (green) to slightly spiced (red). The blue are nicely minty. Fresh, they'd be perfectly fine for cooking, and Pudding will find anything she makes with these herbs will not only be delicious, they seem to make anyone that eats them feel stronger and more energized.
Truly these herbs seem to shine when they are dried and powdered, and especially when they are mixed. It increases their potency by a large margin. The green herbs seem to have restorative properties, and can ease aches and pains nearly instantly. The red doesn't seem to do much on its own, but combined with the green? It continues to amplify the effect of the green, leaving anyone that ingests them to feel instantly stronger and notably numb to injury. In fact it can help to heal injuries in half the time, or even faster, depending on use of magic to help boost the healing. The effect of the blue is very difficult to ascertain immediately. In the end it takes a slightly allergic reaction and a "might as well" attitude to realize that mixing the dried blue with the other two colors limits the effects of poisons in the body.
These herbs can easily be powdered, mixed, and delivered in a capsule, tea, or salve form. And they grow like... well, weeds, even faster than anything else in the greenhouse. However, the team will notice quickly that all the plots and any plant they try grows quickly enough that they start to show fruit in a week. Considering the current resource insecurity, it seems the team has found both an efficient way of growing food as well as plants to help restore health and prevent damage, which is certainly helpful in a time when lantern restoration services are currently not operational.
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More unusual are the mysterious weeds seem to blanket quite a few of the empty plots. There's notably three colors — red, blue, and green. They grow quite vigorously, and even when plucked by the root another seems to crop up in its place after a day. The taste of them is pleasantly herbal, ranging from more grassy (green) to slightly spiced (red). The blue are nicely minty. Fresh, they'd be perfectly fine for cooking, and Pudding will find anything she makes with these herbs will not only be delicious, they seem to make anyone that eats them feel stronger and more energized.
Truly these herbs seem to shine when they are dried and powdered, and especially when they are mixed. It increases their potency by a large margin. The green herbs seem to have restorative properties, and can ease aches and pains nearly instantly. The red doesn't seem to do much on its own, but combined with the green? It continues to amplify the effect of the green, leaving anyone that ingests them to feel instantly stronger and notably numb to injury. In fact it can help to heal injuries in half the time, or even faster, depending on use of magic to help boost the healing. The effect of the blue is very difficult to ascertain immediately. In the end it takes a slightly allergic reaction and a "might as well" attitude to realize that mixing the dried blue with the other two colors limits the effects of poisons in the body.
These herbs can easily be powdered, mixed, and delivered in a capsule, tea, or salve form. And they grow like... well, weeds, even faster than anything else in the greenhouse. However, the team will notice quickly that all the plots and any plant they try grows quickly enough that they start to show fruit in a week. Considering the current resource insecurity, it seems the team has found both an efficient way of growing food as well as plants to help restore health and prevent damage, which is certainly helpful in a time when lantern restoration services are currently not operational.